• In regard of PvE I think Sorcerer is usually the strongest one. And usually you'll find Bard, Templar and Chanter at the end.

    The middle is difficult to judge. As you can see from files at least Assassin, SpiritMaster, Painter, Gunner, Aethertech get close to the top. Sometimes the Gladiator as well. Cleric/Ranger are in the middle too... but the differences sometimes may highly depend on the setup, speed etc of the groups who do stuff and the instance is another reason or the fact that some classes are hardly played by anyone (Gunner, Ranger, AT). SM Dps seems to vary a lot. Sometimes they are close to Sorcerers, sometimes not at all. Furthermore gear differs quite a lot these days and there's additional boosts etc blub. So even more difficult. :cookie:

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  • thx and for pvp in open world no Arena what do you believe is the most balanced class ?

  • 7.5 tier list with full gear, ulti form, skills +15, odian skills and good runes is as such:

    SS tier: Assa

    S tier: Gunner > Cleric > Bard > SM

    A tier: AT > Glad > Painter > Templar

    B tier: Chanter = Ranger

    C tier: Sorc


    - Assa needs a huge nerf, with a good stun pene rune + the green odian skill, they can completely ignore even remove shock and stunlock you through everything. Fleeing posture shouldn't give shock resist at all and give instead 1500 pvp defense + 1000 slow/root resist, and remove shock should be increased to 10.000 shock state resist for all classes, improved whirlwind slash shouldn't boost the cooldown reduction effect compared to the non improved version.


    S tier classes need a decent nerf:

    - Gunner needs to have his defensive skills nerfed, they have way too many OP tools to survive and those tools have extremely short CD, Green odian cd should be increased to 2mn, aimed hunter eye cd increased to 3mn and duration reduced to 8s, their basic evasion cd increased to 1mn.

    - Bards need to get the paralyze skill nerfed, paralyze should give +5k mdef/pdef.

    - Cleric does way too much damage considering how much they can survive and how easily they can use their offensive skills, Cooldown on festering wound and blind should be doubled and Chain of suffering dmg should be reduced by 25% and the crit probability be reduced by 90% (like painter nukes).

    - SM still has the same problem it always had: Fears are too strong. They should always resist if the target already has a fear effect to avoid any kind of fearlock.


    A tier classes are mostly fine.


    B Tier classes needs a small boost:

    - Chanters need to get real skill updates not troll boosts like in the past 3/4 skill patches in korea. Rise shock resist should be increased to 1000, Unstoppable cooldown should be reduced to 1m30, Hallowed strike chain and meteor strike chain should get 25% dmg increase, and WoI Should either have its HB debuff reverted to -500 or have its Atk/accu stats doubled to match their bard/cleric counterpart, Both daevanion version of recovery spell should heal 35/40% more since they don't scale with healing boost and the values didnt get increased since 6.5 while the damages and HP of every class did. Also Spoken binding should have a higher priority than the other atkspeed/speed debuffs since it's undispellable.


    - Rangers need more tools to survive, their defense is paper thin while they still do less dmg than gunner/painter. Nature's resolve should heal them by 20% and remove 3 altered states instead of 1. Binding arrow should have the same CD/duration as silencing thrust and become undispellable to be a viable option. Mau's glory shouldn't reduce range anymore, and focused shots shouldn't decrease defense anymore.


    C tier aka sorc tier well...

    The class need a huge boost because their burst is way too slow for the same amount of damage or even less than classes like gunner.

    Hellflame of wrath/Glacial shard/Cyclone strike base cast time should be reduced to 2.5s and flame spray base cast time reduced to 2s.

    Ice Harpoon/Aether hold base cast time should be reduced to 1.5s.

    Prayer of iron clad should absorb magic damage as well.

    Winter armor should have its damage doubled, range extended to 15m and duration reduced to 10s.

    Wind of torpor should have it's cooldown reduced by 50% (both normal and improved)

    Inhuman toughness dmg reduction should be reduced to 20% but they should be able to use their skills normally while they have the buff, enchanting the skill should increase the duration instead of the dmg reduction.


    But hey, ncsoft doesn't give a sh*t and we will never get a decent class balance :')

    I hate stupid people.

    Edited 8 times, last by Aura ().

  • with a good stun pene rune + the green odian skill, they can completely ignore even remove shock and stunlock you through everything

    Mind explaining, I might know the wrong formula or there's something wrong in what you say D:


    RS gives you 2000 stun resist (aka 200% chance to resist any stun etc)

    Deadly Focus - 200 stun penetration

    Green Odian - 500 stun penetration

    You still have 1300 stun resist over the sin stun penetration.


    Then if we add rune to that:

    With +5 Stun Penetration rune that would be 1000 so still no way to stun.

    With +7 rune, you still have 90% chance to resist (including the sin got all other buffs on)

    With +10 rune, you would still have 75% chance to resist a stun

    With +15 rune, you will have 50% chance to resist the stun (and so 50% chance to get stunned)


    I don't really think sin can realisticly get that high stun pene to go through RS.


    That aside I pretty much agree with your tier list, but i would put gunner in the SS tier due to their massive burstablity and [imo] too great survival tools.

  • Considering the rates are not so low, a whale can get a +9 rune and odian, if you get those on a +2 slot, that makes it +11

    Stun rune at +11 is +900 stun pene, Green assassin odian at +11 is 885

    200+885+900 = 1985 stun pene, 99.85% chance to ignore remove shock completely.

    And believe me, +9 is not unrealistic, some people already have +9 runes.

    I'm talking about classes at their max "realistic" potential, and that is very much a reality and you will soon see assa whales with that :)

    I hate stupid people.

  • Considering the rates are not so low, a whale can get a +9 rune and odian, if you get those on a +2 slot, that makes it +11

    Stun rune at +11 is +900 stun pene, Green assassin odian at +11 is 885

    200+885+900 = 1985 stun pene, 99.85% chance to ignore remove shock completely.

    And believe me, +9 is not unrealistic, some people already have +9 runes.

    I'm talking about classes at their max "realistic" potential, and that is very much a reality and you will soon see assa whales with that :)

    Didn't realised upping odian also increase it's stun pene, thanks for clearing it up~

    Just 1 thing, +11 rune should be 600 stun pene, not 900 (unless it gives more than 50 per lvl later on), but still I got your point

  • Honestly the green odian should keep the current % dmg reduction while allowing sorcs to use their skills.

    Idk why monkey burst classes like gunner and painters get to enjoy free iron skins with almost no cooldown (especially painter - and shoutout to Improved Glaze Coating having 18sec cd that resists 3 magic attacks xDDDDD???? meanwhile illusion has 1min cd and removes 1 debuff/evades 1 physical attack) but sorc can't have SOME dmg reduction without restricting our ability to use skills because oh it would be too broken? The class has 0 survivability compared to every other class in the game rn. Another issue is that their sleep abilties get nerfed along with nerfs to fears (example: gladiator stigma that increases fear and sleep resist - legit can't sleep them) because apparently those two abilities are totally the same thing /s.


    The main problem sorcs have is that they're probably the only class that still needs time to set stuff up instead of just stomping their face on the keyboard to cover silence and burst in 2-3secs (or just straight up melt you). They just don't really fit in the current state of the game.


    I guess NCSoft just told sorcs to f off because painters are the semi-melee sorcs and they wanted to sell it as much as possible. This is why you see actual buffs and changes to other classes while sorcs get no real changes.

    Edited once, last by Alibi ().

  • Imo, from a cloth's pov, chanter is waaaaaay higher than "just" b-tier. The dmg they deal with their improved blind pursuit chain should be lowered alot.

    Their defensive skills should get nerfed (e.g. divine curtain higher cd or less protection). Furthermore their dissolution spell is way too broken making it almost impossible to cover any kind of silence/bind.

    Their improved WoL heals way too much while they can actively still deal ton of damage.

    The cooldown AND uptime of BoW is a joke.

    The list goes on and on.

    I feel like the tier-list itself is a bit too biased.

    Chanter is just one of the examples here.

  • Chanter is only good if you play against people who are not under ult form + odian skills + good runes and stuff.

    The tier list is not biased at all, its just not based on the current average state of the game but on fights between people who have everything.

    Bard can litteraly kill a chanter in 1 para combo and have overall way more tools for everything, SM can kill a chanter in 1 fearlock, Chanter is a counter to painter so ... you can't really expect much and even then painter is far from being an easy stomp matchup for chanter if the guy has more than 3 braincells, and sorc is C tier for a reason, it loses every matchup.

    So, yeah, what about clothes again?


    BoW is honestly barely making any difference, 800 atk buff when most classes have +2000 atk buffs you can't really say it's good just because its 30s duration 1:03mn cd, the damage proc is beyond ridiculous, it ticks for like 600 dmg on geared players, sometimes even less depending on their class.


    Improved WoL heals a lot only if you remove WoI, which means doing even less dmg than we already do.


    Blind pursuit chain does a lot of damage if you are lucky AND if the opponent doesn't know how to use remove shock, otherwise no.


    Obviously against average geared players the chanter is A tier, because the healing is stronger if the damages are lower, but that's not the point here, its only temporary, people will get more and more geared.


    Ah and:

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    Overall chanter is the class that has the worst scaling with gear/form/skills in the game, ungeared vs ungeared it's S tier, average vs average A tier, and Full geared vs full geared B tier.

    I hate stupid people.

    Edited 2 times, last by Aura ().

  • I guess i should add for sorcs - this KR streamer http://bj.afreecatv.com/ckdrmsdl06 uses quite a unique set of stigmas which works really well to be able to bury silence without relying on flame cage (seeing as that skill is terrible since it does no real damage but it ticks to break your sleep and lasts forever) and to decrease the enemy's magic defense in general to be able to do damage while having some control that the glacial tree lacks...but guess what, some of his streams are just him dueling templars (dykim), rangers, etc and he just gets face stomped for like 1-2 hours. I don't know how this guy can even keep his mental because my head would have exploded from frustration. It's so sad to see the state of the class because this guy is pretty good but no matter what he does he will just automatically lose unless he gets lucky and crits all his nukes after miraculously surviving while trying to set it up for like 20-30 seconds...meanwhile he will instantly melt to pretty much anything because of the 0 survivability.

  • AT tier C for sure !

    This patch solo it s the hardest class to play or at least the class that requires more skills !

  • AT tier C for sure !

    This patch solo it s the hardest class to play or at least the class that requires more skills !

    Not like you ever play solo

    For sure just in this patch more than you have ever done in your entire aion experience ! But that s not the topic !!