Poll about Siegetime + days

  • Change of the Siege days + time 39

    1. Reduce the Siege days from 4 to 3, but delete the bassen/prades only siege on thursday and set gelkmaros/Inggison only Siege on that day (17) 44%
    2. Reduce Siege days to 2 Sieges each week. Only Tuesday + Sunday (13) 33%
    3. Leave 4 Sieges as it is right now and have nothing changed. (4) 10%
    4. Reduce the Siege days from 4 to 3 but delete the Friday Siege and therefor set Bassen/Prades only Siege at Thursday at 8pm and set inggison/gelkmaros only Siege at 9pm (3) 8%
    5. Reduce the Siege days from 4 to 3 how it was before (so no Gelkmaros/Inggison only Siege anymore) (2) 5%

    Hey guys.

    Since there is now a poll about the altarsiege time, but there is none about the current siege, I thought I will open it up myself. Maybe you all are fine with the 4th day of siege and do well. I think, its useless and players dont need a 4th day but it's only my personal thought.


    Please vote what you think and do a change for the community!

  • okay that sounds good in my ears.

    as long as bassen / prades have less entrys, I would recommend to set gelk / inggi on thursday. At least everyone can join those sieges and no one has to stand infront of the rifts, spamming their rightclick and hope for getting in.

  • I would not mind having 4 sieges and leaving it as it is right now IF Bassen and Prades were PLAYABLE.


    I mean really, those are player limited, to 192 for each faction on each fort, and yet it succeeds to run worse than back in the days with my 2010 non-gaming laptop for Katalam sieges (and there were waaaay more people for sure).


    I know it's not the case for everyone, but it creates an unfair gap that is not always technically explainable, because it happens for people with decent (if not excellent) machines too.


    Other than that, I think the times and days are fine, even tho there is no such thing as "Defence" with sieges nowadays, which is a bit sad.


    But anyway, with the remaining population it's already really hard for some faction to take anything else than their Inggi/Gelk fort on Sunday and Tuesday, and this is not the kind of change that will solve anything, it will just make it even more boring.


    EDIT : I think just removing the Friday one is not a good idea, it was creating a bit of variation and actual PvP outside of the Divine, because let's face it, it's mostly PvE otherwise.

    The complaining factions are doing so because the servers are unbalanced, not because the schedule of this Friday siege is made different.

  • EDIT : I think just removing the Friday one is not a good idea, it was creating a bit of variation and actual PvP outside of the Divine, because let's face it, it's mostly PvE otherwise.

    The complaining factions are doing so because the servers are unbalanced, not because the schedule of this Friday siege is made different.

    i dont know how it is on other servers, on odin we just do 1 fortress each faction so there is no pvp ongoing. everyone wants their glory points and it is too risky to inc the other fortress. so the only good thing is, glory points are built up faster, but I would not call it an advantage

  • i dont know how it is on other servers, on odin we just do 1 fortress each faction so there is no pvp ongoing. everyone wants their glory points and it is too risky to inc the other fortress. so the only good thing is, glory points are built up faster, but I would not call it an advantage

    Oh indeed, I see, not very fun either for you.


    Yeah on Ragna Ely we're taking this risk in Gelk by forcing PvP in order to try to take both forts. We mostly succeed (mainly because Asmos have less people, are less motivated and are way behind in terms of xforms for now), and if we don't we get one fort anyway. For Inggison, they barely try and they just never get one of ours, so we do it just like the other days, and we end up with 4 forts at best, 3 at worst.

  • Why add sieges on friday before asking the community in the first place is what i want to know.


    Like how do gf even think of these ideas without player feedback.

  • I prefer that they delete the Friday siege (so people can enjoy their IRL).

    And that siege does not emphasize faction imbalance (so only gelk/inggi siege timer)

    And remove Kata siege: because of restrictions and lag issues, it is not fair between those who can attends and those who can't.

  • Inggison/Gelkmaros siege so boring PVE --> you can delete

    Bassen/Pradès siege so unplayable --> you can delete


    In fact you can just keep Divine siege and set it 3 or 4 days per week , it would be more interesting ...

  • Can't vote anything 'cause nothing seems as a solution to me for real siege problems. Sieges doesn't feel like sieges anymore. With 5 forts finish in 15-20 min and 2 of them have all servers participate together.


    Real siege problems that needs to be adressed asap:


    • Integrated sieges was stupid idea to begin with. Seperate sieges for each server alone in their own katalam fort.


    • If the above can't be done then remove the player's limit in rifts for south kata. It lags badly anyway even with few people.


    • Inggison / gelkmaros rift to north katalam sometimes doesn't let you enter and gives a message that you must wait because too many people entering at the same time.


    • Graphical issues / bugs. Sometimes when changing maps in sieges all visuals are bugged mostly solid colored background, all obects dissapeared and only client restart can solve it. Which is devastating if it happens cause of very fast sieges.


    • Remove instant honor point rewards from mobs / bosses as it was suggested ages ago and was ignored of course. Some classes has advantages over others. More noticable in hp resets. Only honor points source should be the ranked reward one.


    • Forts reseting into balaur simplified things but also created pve sieges. Sieges wasn't only rush pve and kill gates / boss. But also defend or attack in enemy faction fort.


    • Siege contribution with current ap gaining methods (ap scrolls , silver star, rune) ignores real effort when it comes to rewards.


    • Bosses have some annoying skills that AOE drag and instant kill players arround them. It's stupid, unnecessary and doesn't affect everyone.


    • Some people are still be able to abuse ingisson forts and enter inside with outer gate intact. Even if previous patchnotes said that problem was fixed.


    • In some forts that flying is allowed there is this annoying flytime debufft that cut your wings and make you fall (from npc / balaurs and mines). Remove it.


    • Why not add sillus fort in sieges too? It was the best fort out of all 3 in katalam.


    • Not the most popular opinion this one, but siege is aion's peek time. You should focus to add sieges, not remove. In past aion had sieges every day and many times per day. Not every 2nd day for 20 min like now.


    • And about the friday gelk / inggi 2 hour siege, yes this siege needs to be replaced with something else. Its dull to keep players for 2 hours preparation for 4 + 4 minutes pve siege. And it doesn't change anything for most servers. Every faction captures 2 fort each like in normal siege days.

    Legend of the Kaisinel Temple

  • We are already in discussions to maybe remove the Friday one :)

    in my opinion, as much as it may be sorry to lose katalam siege it must be removed if you cannot or fail to correct the fps problem, enter the katalam with 80/90 fps and die at the first inc against asmo, the fps are bugged, we die and with us fps and completely the game, because it goes 1 FPS shots, taxable. tip for ingginson / gelk remove all the add people exploit deceptions to enter and rank compared to others because you enter the fortress by flying, and steal the rank of those who play both fortresses, you should increase the pvp of gelk and ingginson fortress, the asmodians they should take 2 fortresses from us and us 2 from them, for a balance and advance in the game, I find it no sense the conquest of a single fortress on Friday the siege helps to make the glory "hungry" in both maps, I highly doubt that all have the opponent's map at 9

  • My Question is: why in seven Hells do we need 4 Sieges per Week?


    In Korea, there are only 2 Sieges per Week (Thursday & Sunday).

    To be honest, just reduce it, so People have Time for Instances, Real Life and so on.

  • We are already in discussions to maybe remove the Friday one :)

    The friday one is fun just make it attacking and deffending to be more enjoyable and lasting longer. Atleast during those siege times everyone can participate with not as much lag where as in katalam its a restricted amount of players and we have +/- 5 fps and that (fps) problem is not on the players side.

  • I would just remove katalam siege, that's the only problematic thing imo :/ and more ppl would mean less fps, more lagg and there are ppl which PC can't even handle normal siege without asmos at iggi/gelk doing bad ranking due to low fps.

  • Other than that, I think the times and days are fine, even tho there is no such thing as "Defence" with sieges nowadays, which is a bit sad.

    Yes - defend mode is very OP. I was watching many youtube films with that case. It was really good mode.




    Neverfelt, I gave U like, because overall Ur post is for agree. But some not that good.

    Remove instant honor point rewards from mobs / bosses as it was suggested ages ago and was ignored of course. Some classes has advantages over others. More noticable in hp resets. Only honor points source should be the ranked reward one.

    No. For some players this is the only way for gather HP in sieges, because of lags and issues U regarded.

    Siege contribution with current ap gaining methods (ap scrolls , silver star, rune) ignores real effort when it comes to rewards.

    No. This determine everyone to better fight and better work.

    Bosses have some annoying skills that AOE drag and instant kill players arround them. It's stupid, unnecessary and doesn't affect everyone.

    This is very good, because it is creating pvp after re-enter after death and many feelings about aion - positive anger :)

    In some forts that flying is allowed there is this annoying flytime debufft that cut your wings and make you fall (from npc / balaurs and mines). Remove it.

    This is cool. Some classes being in the air have advantage over others.

    And about the friday gelk / inggi 2 hour siege, yes this siege needs to be replaced with something else. Its dull to keep players for 2 hours preparation for 4 + 4 minutes pve siege. And it doesn't change anything for most servers. Every faction captures 2 fort each like in normal siege days.

    This is good mecha, but - as Reykt regarded - we R missing Defend Mode.

  • option - move the one from friday to thursday. having more options than a 200 ppl siege should give everyone the opportunity to get points wherever they want

  • I've always wondered.... what happened with upper and lower abyss? Why did we stop siegeing there? It was amazing :(

  • I've always wondered.... what happened with upper and lower abyss? Why did we stop siegeing there? It was amazing :(

    For upper i guess it was because of the 5.x system of siege.

    Because lot of people complaining about kick unjustified and afk with the lead.

    This is the only explanation I have