Display MoreTy robi1102, but I understood that the first time already. But that still doesn't answer my question. 100% fails can be 10 fails, 100 fails or "n" fails.
I guess only someone who works at gameforge could know how exactly they handle it.
Out of possible and reasonable guesses:
When they got reason to think it is broken (be it based on players feedback or anything else)
- They can check the rate for that as it literally in the game code (on the server side)
- NCS provided also some additional methods for testing purposes - like an script which enchants something 2147483647 times and returns avarage rates based on it (not the most optimal but would take like 15 minutes of an underpaid intern to do)
Nothing they couldn't do in advance, but oh well
I am asking, just cause I want to know how many fails should I accept before i start thinking about bugs, that's all.
I admit that if I had failed enchanting 20 times in a row I would just think i am unlucky...
