Hello all,
For Painter i m trying to make some tests at runes : attack power or area damage , what do you think? Which one is better for dps / painter
Regards
Hello all,
For Painter i m trying to make some tests at runes : attack power or area damage , what do you think? Which one is better for dps / painter
Regards
Why not both? Which ones r you using in the other two slots?
In PvE you'd go for all sorts of atk runes, but I think that those additional damage runes are not as rewarding for painter in comparison to some other classes who deal more (initial) hits. Personally I use attack power, additional damage and area effect, but so far I think the first one is the most important one.
Why not both? Which ones r you using in the other two slots?
Right now im using attack power / add dmg / crit strike reduction ( nice support rune )
In PvE you'd go for all sorts of atk runes, but I think that those additional damage runes are not as rewarding for painter in comparison to some other classes who deal more (initial) hits. Personally I use attack power, additional damage and area effect, but so far I think the first one is the most important one.
I made some dps metter tests and attack power rune is better than area of dmg but area of dmg is good when u have a lot of mobs / ely
but area of dmg is good when u have a lot of mobs / ely
sure, but regarding PvE I usually go for boss dps. I mean, I've seen chanters in Beninerk who deal their main dps by additional damage runes (including the AoE one), because it more or less ignores the defense.
I guess it depends on your play style/ transformation how important additional damage stuff is after all. If you have a high percentage of damage dealt by Colour Rocket it might be 5%+, if you use more bands instead it might go down to 2% or something.
The Attack incerase isn't as good as many people think it is i had mine on +5 and it barely even made a difference regarding my damage output. I had an incerase of like 150 - 500 more dmg with skills (consider it depends on how much base dmg your skills have). However i only tested this in PvP and it's almost useless there i would rather pick additional damage and area of effect + an amplification / support rune. If your question only refers to PvE go for attack incerase, additional dmg, area of effect
In PvE you'd go for all sorts of atk runes, but I think that those additional damage runes are not as rewarding for painter in comparison to some other classes who deal more (initial) hits. Personally I use attack power, additional damage and area effect, but so far I think the first one is the most important one.
I made some dps metter tests and attack power rune is better than area of dmg but area of dmg is good when u have a lot of mobs / ely
Area of Effect has the same effect as Additional Damage except it only works with nonaoe skills your dmg should be higher with the aoe rune
The Attack incerase isn't as good as many people think it is i had mine on +5 and it barely even made a difference regarding my damage output. I had an incerase of like 150 - 500 more dmg with skills (consider it depends on how much base dmg your skills have). However i only tested this in PvP and it's almost useless there i would rather pick additional damage and area of effect + an amplification / support rune. If your question only refers to PvE go for attack incerase, additional dmg, area of effect
I will not change the support rune because the crit strike reduc its very good at pve and pvp so basically :
PVE : attack power + add dmg + crit strik / spell reduc
PVP : add dmg + area of effect + crit strik / spell reduc
its a nice combo like this ?
crit strike reduc its very good at pve
why tho
by looking at it , it sounds that it doesnt affect the selected target
It does affect the selected target
crit strike reduc its very good at pve
why tho
by looking at it , it sounds that it doesnt affect the selected target
It does affect the selected target
Crit strike and spell reduction i tested i mobs and in pvp people crit less against me