Where i can get Fragments of fighting spirit? Only from destroying PvP gear? Or there is some other ways?
Posts by Shachi
-
-
Event is running till 03.04.2019, so I guess we're going to get rty next week.
Yeah, i hope it too, but would be much better to hear answer from Galeas about Cherry Blossom Letters RTY.
-
Great, i had Cherry Blossom Mission 4/4 but didn´t get the reward...
If it doesn´t work again, i quit xdYour reward waiting you in Shop (on site, not ingame) -> Profile (upper left) -> Manage Bonuses -> Exclusive Rewards.
Have a question, ppl: where i can get Cherry Blossom Letters RTY? I hoped, it will be a reward from weekly Hero Trial on this week, like it was Cherry Blossom Letters Pa at past week. But no. At this week again Cherry Blossom Letters Pa. Any advises?
-
Suddenly dissapeared all sounds of my skills. As i know its Combat SFX in Sound options. But when i move slider to 100% nothing changes. All other sonds present. Help me plz, how to return skill sounds?
-
Yes, right click the item --> Boost/Modify --> Equipment Extraction.
And if button "Equipment Extraction" inactive, then this item only to sell, right? And what mean "Equipment Evolution"? Some of my old items have a green dot on this parameter, but in Boost/Modify window this fucntion is inactive.
-
Ppl, is there any possibility to deconstruct unused armor/weapon to get some materials, enchantments or smth usefull?
-
Ou!! Very usefull video! Grabbed it to bookmarks. Tnx a lot, Gajak! But i still have a question: if i hit just with skills, not with an autoattack, and skills make the same damage with whatever weapon i use, then what the sense use greatsword instead onehanded sword and shield?
-
Your physical attack has to be above the defence of the enemy if not you only inflict the basedamage of the skill
I'm lvl 70 for now. Hit mob 63 lvl. With Ph. Atk - 45 and with Ph. Atk – 3236 make the same damage:
Ferocious Strike – 606
Robust Blow – 673
Magic Smash – 1954
How many Ph. Atk i need to see any results on this noob mobs?
-
Plz, explain me the damage counter system. I make some experiments and get this results on dummy:
1.
Tiamat protectorate Sword +1 (1 handed)
Character common Weapon Attack – 526
Character common Physical Attack – 45
(base)
Autoattack – 350-390
Capture – always 280
Ferocious Strike – always 386
Robust Blow – always 429
Magic Smash – always 1314
2.
Tiamat protectorate Sword +1 (1 handed)
Character common Weapon Attack – 456
Character common Physical Attack – 1583
(low W.Atk, high Ph.Atk)
Autoattack – 290-340
Capture – always 280
Ferocious Strike – always 386
Robust Blow – always 429
Magic Smash – always 1314
3.
Daeva Honour Sword +0 (1 handed)
Character common Weapon Attack – 265
Character common Physical Attack – 3236
(even more low W.Atk, even more high Ph.Atk)
Autoattack – 170-200
Capture – always 280
Ferocious Strike – always 386
Robust Blow – always 429
Magic Smash – always 1314
4.
Two-handed Sword of the Rune Tribe +5 (2 handed)
Character common Weapon Attack – 917
Character common Physical Attack – 45
(base)
Autoattack – 720-770
Capture – always 280
Ferocious Strike – always 386
Robust Blow – always 429
Magic Smash – always 1314
5.
Two-handed Sword of the Rune Tribe +5 (2 handed)
Character common Weapon Attack – 853
Character common Physical Attack – 1583
(low W.Atk, high Ph.Atk)
Autoattack – 660-720
Capture – always 280
Ferocious Strike – always 386
Robust Blow – always 429
Magic Smash – always 1314
(I have no new GS with Ph. Attack parameter, so there is no 3rd experiment)
And as I see:
- More Weapon Attack = more autoattack damage.
- Skills damage don’t depend of any your parameters or gear.
- Physical Attack parameter totally useless.
Where I’m wrong?