Posts by Rico

    Like everyone else, including me, you would like to have your ideal version of classic. Which for you consist of the later retail classes and your version of the honour point system. Since everyone else has a different opinion about the ideal classic, you are always going to meet players who agree and those who disagree. It also depends in which version a player started experiencing retail.


    For me, everything that happened past 2.x is no more classic, while for others it might be 1.x and for many certainly 4.x.

    Die [Event] Geschenkpaket zum Neujahr der Buchstabenjagd zum Neujahr sind auch gelöscht worden. Dass die Buchstaben verschwinden war klar, aber die Beutel hätten sein gelassen werden können. Zumal es diemsal nicht spezifiziert wurde.

    Ich hätte auch gerne eine Rückmeldung hierzu. Normalerweise steht dabei, welche Gegenstände am Ende eines Ereignisses entfernt werden.

    well GF alrdy know who is the ppl who doing it, they have legion names and players names :) dw :))) its will be sort . 8 ppl cant hold content againts 500+ ppl who play and pay :)

    I doubt that Gameforge is going to act upon individuals nor legions and there is no reason they even should. The flaw is the league requirement itself. All world bosses should drop nothing and distribute rewards according to participation, almost like we have it with Veille/Mastarius.


    Also get rid of those random skillbook mechanics. Some players participated in neary every weekly raid there was and still did not have the luck to obtain one. Wold bosses should provide tokens which can be exchanged for goods later on, similar to Fighting Spirit Agate.

    Erfahrungsgemäß erscheint Armanerk nur beim Ausgang Hanarkand Pass und Pradaaknerk nur beim Ausgang Vorgaltem Pass. Die Zeiten sind unregelmäßig. Der Shugo steht da für zehn Minuten und verschwindet wieder für etliche Stunden.


    Vielleicht wurde auch im neuen Patch wieder etwas geändert. Wir haben diese alle noch im vorherigen erledigt.

    Currently there is an option to hide PvE sessions on your website, using either MyAion|Hide|PvE or MyAion|Hide|All.

    Is there any specific reason why there is no hide option for PvP? I am pretty bad at PvP and would like to hide my quick entries and arena sessions.

    Nach der Änderung der Daevanion-Quests verkaufen folgende NSCs Götterlampe,
    Götter-Räuchergefäß und Gegenstände des Daevanions Lichts nicht mehr:
    - Elyos: Perena und Ophenes / Asmodier: Olda und Gerad

    So wie ich das interpretiere, wurden alle Aufgaben bezüglich dieser Rüstungen entfernt und das Set wird nur noch durch das Novice’s Equipment Pack erhältlich sein.

    Thank you all for the replies and especially to this person for the valuable resources.


    I made a list of all skills and managed to recalculate most of the skill damages with a few exceptions.


    Delayed Blast

    According to the formula it should display a tooltip damage of 955. However it shows a lower number. The calculcated actual damage on the training dummy of 3104 is correct again. Is the ingame tooltip inaccruate?

    The same applies to Magma Eruption.


    Summon Whirlwind

    According to the formula this skill should cause four times 4824 actual damage. Which for once is way too much and secondly does not really happen ingame. Ingame the damage is about four times 2295 on the dummies.


    Flame Cage

    The ticking damage is lower than the initial damage. How does the damage of the ticks get calculcated? The base damage is the same according to the list.


    All calculations are based on 2700 magic boost.

    Today I started playing a mage and there are some questions on which neither Google nor Channel 4 did reveal an answer to me.

    Skill level

    Does anyone know how the level of a skill affects its damage and/or whether the increase is generic?


    For example:

    Why do all sources I find show a base damage of 84 on Flame Bolt I, whereas it shows me just 80 on a newly created character?

    Magical accuracy

    The character gains magical accuracy on leveling up. Does anyone know the formula for it?


    For example:

    • Base magical accuracy on level 1 is 14
    • Base magical accuracy on level 3 is 42
    • Base magical accuracy on level 4 is 57
    • Base magical accuracy on level 5 is 71

    Hello there everyone


    An update to this post. Since I did not manage to inspire anyone into proceeding this project with me, I joined the Final Fantasy IX: Memoria Project instead half a year ago, to progress my skills and profit from more experienced developers. Hence my personal Poeta project halted indefinetly.


    Thanks for all the messages and tips. Hopefully I shall pick up my original endavour at one point.


    Kind regards,
    Rico

    Hello there everyone


    My name is Rico and I am a senior software developer from europe. A year ago I started playing around with Unreal Engine 5 for fun and also for future job prospects, since I had my share of analytic programming over the past 25 years. As next project I planned to recreate Poeta in Unreal Engine 5 and wanted to ask whether there are other people interested in working on such a project together or who may help me out with some issues that are going to appear sooner or later.


    For further details or information, reply to this topic or send me a private message. Please be patient if I do not reply immediately.


    Kind regards,
    Rico