add in the next patch

  • As you know, aion classic is seeing a drop in users, due to the fact that with the patches that will now include especially the 3.0 they will see heavy changes. Aion's parent company has realized that doing so doesn't solve anything. With this discussion I propose an optimal solution that brings profits to Aion's company.

    1. insert classes such as bard, painter, aethertech, gunner
    2. increase number of character slots that can be created in an account from 10 to 20
    3. remove AP loss when being killed by enemy players
    4. insert map Sarpan and Tiamaranta
    5. Insert a maximum value of AP that can be obtained every week, a value that is not for a single character, but for the entire account. This means that even if you go into the eye of thiamaranta to make crowns and have already reached weekly AP maximums, the crowns, that players dropped, cannot be sold for AP. This limits the capacity of AP that the player can accumulate in a week, but at the same time we have tiamaranta, one of the most well-known maps in Aion.
    6. Refix item and Kinah drop
    7. Remove scrolls, kisks and so on from the Daeva Pass, because it is obvious that with crafting you can produce. you do nothing but damage the market. So Remove the Daeva Pass.
    8. insert the system of honor points to obtain the ranks up to the governor. Honor Points can only be earned when the player is at maximum level. If a player has other characters on the account than at max level. With these characters he cannot access the rank, a rank that with honor points starts from the star officer to the governor. This system must also be applied to the entire account and not to the individual character of the account, so above the character must appear the fictitious name of the account profile, so I player can log in any character of its own account and be governor with each character of account. Be careful: when you are killed by enemy players, you lose your honor points.
    9. Insert some changes in the SIEL, in particular access to the game only with SIEL. Enter the first two weeks of free play for the entire account and then those who want to continue playing buy the siel. The siel can also be obtained by players who shop and sell the siel package in-game in the broker or privately.
    10. Account Warehouse, reduce the slots of the individual PC's warehouse and increase the account warehouse slots, and enter that some slots can be unlocked with Kinah. This thing is very useful, for those who like gathering, because I can deposit everything in the warehouse and even if I log other characters I can directly take the resources, because the warehouse is per account anyway. The warehouse slot of pg will must be slot only for not-tradable equipment, like armor, weapon, accessories.




    Edited 11 times, last by LightSM ().

  • I put some changes in the points listed, this time I think it has to work in such a way that you have a really well made game

  • Firstly, I can tell you that I am NOT experiencing any decline at the moment...


    1. These are exactly the classes that have broken the game. A clear NO. And 80% of the players will confirm that. The majority have stopped playing because of these classes.


    2. Why at the moment there are 12 slots and 10 classes you can play, what more could you want? Why don´t you give the casual players some room to breathe? Most chars are then used to generate Kinah anyway.

    Apart from the fact that you havent even explained why this should be done.


    3. Is the game like that? It is a PvP aspect and AION is all about that. AP can also be generated relatively easily. If you let yourself be permanently farmed as Genreal or higher, then it's your own failure.

    Besides, you think more after a fight than stubbornly running back in.

    Fix skill issues... for example..


    4/5. A maximum value? That's total humbug. It doesnt help at all, except that you're stuck with the crowns you have collected or you're no longer having fun in PvP.

    If you had gathered some information... you would know before your post that Tia is coming back (modified but its coming back)


    6. Then you would have to solve the bot problem first...


    7. You can replace it... but the scrolls wont hurt anyone.


    8. Bullshit - If I have understood it correctly... But you can't be a governor with a high-level twink wearing SR gear... and then lose the same AP points... That would be unfair.


    9. Yes and no... You could simply extend the actions that you can do without Siels so that you are not completely restricted.. But you have to give people the chance to make money..


    10. So that you can equip your characters even faster? You know it's an MMORPG... and it lives from playing time. A lot of people cry again after 2 weeks when the next patch comes and you have NOTHING to do.


    That's just my opinion. And what I can say from my 15/16 years of experience with AION... :cookieshugo:


    Maybe you should revise your list again.


    "Ein sehr guter Tänzer sagte mir mal wenn du was erreichen willst dann
    sag es nicht einfach sondern "TU ES!" und sitz nicht nur da und schau
    mit offenen Mund zu, denn das bringt nun wirklich nichts, denn jeder
    fängt bei den Top Rocks an!"

    by LikeEno

  • I answer your individual answers.

    1. I think differently, I think that these classes can still be included, but a rework of the skills must be done on them in such a way that they are not relieved, therefore that they are balanced with the other classes. To give an idea of how they can be reworked, let's consider the gunner, when he switches and switches to the cannon he is really strong, he does enormous damage, but nothing detracts, that like the mouse with skills it has less damage in pvp, that is, the validity of some skills in pvp is reduced, typical example tornado blast, even with the gunner the same can be done. So it is true that in retail they are relief classes, but they can still be balanced to the patch in question by making pvp fair. This one of the gunner is an example, but other examples can be given, such as on aethertech. This class features a skill that removes the enemy's protection. Inserting this class in aion classic will increase the cd of the skill. In Aion classic there is also the ranger who can remove protections from enemies, so attention can be put the same cd of the ranger skill also at the aethertech, so as you can see the classes can be adapted to aion classic.
    2. Here I don't see that there are 12 slots available, in fact I who switched to aion NA I have 10 characters and the available classes are 10, so be careful. I proposed to increase the slots, but the increase is always relative to the addition of other classes in Aion classic. The idea is to always have a number of slots available equal to the number of classes in the game. Example: now we have 10 classes and in fact we have 10 slots. In the event that other classes are added, such as the bard, the aerthertech, the gunner and the painter very simply the players have 14 classes available and therefore the slots will be increased to 14. This is the motivation and I am a casual player, but instead of having multiple accounts, I have all the classes in one account, this allows me to have great versatility and not to always play the same class.
    3. I know perfectly well that it is a pvp aspect and I am not a type of player who agrees with the generals of the opposite faction, but with this proposal I have moved this aspect to honor points and this is very convenient, because there are those who aim to do the governor-type rank and therefore must be careful not to be killed by enemy players, Because this involves loss of honor points, but then there are occasional players like me, who do not aim to make the rank and therefore an Abyss Rank 1 equipment is more than enough and therefore precisely because I play occasionally I prefer to connect in those two hours, go to open world, go to tiamaranta if it was inserted and do PVP and crowns, or connect and make instances or do gathering and crafting and this is precisely because I am an occasional player and therefore just for convenience I don't have to worry about losing the abyss points at least with this proposal. Look at the benefit of doing it this way.
    4. I have proposed a maximum value to avoid seeing players who accumulate abyss points disproportionately, but you believe that it is not necessary to enter a limit for me there is no problem. This information that tiamaranta is coming back is new to me, because I have only seen in retail that tiamaranta has returned, while I know nothing about the classic. well of course precisely because I am not informed of a return to the classic I proposed in fact to insert tiamaranta. I didn't even know about the limitations that will be put on the tiamaranta map and in fact I put this limitation on the abyss points.
    5. Look, it's not easy to solve the problem of bots, but limiting the drop of certain items favors bots even more, because players will rely on these players by buying Kinah in euros. Among other things, just as someone wrote, the company could itself make kinah available in the shop, but at the same time allowing it to be dropped is not wrong, limit the purchase of kinah with euros from these fraudulent players. The only source of income for them remains crafting and gathering, but on this it is not easy to find a solution to limit them.
    6. Instead it hurts and like because you can produce them with the profession and therefore you put the market in circulation in the game between those who buy in the broker, those who put them up for sale because they produce objects with crafting. All this must be kept in mind.
    7. You just didn't understand the meaning of putting honor points per account. This is the meaning. Having an account with all the classes and you can equip with each of them, it gnaws at me a bit that the governor can do it with only one of the classes in my account, when then I prefer to log in at will each of the classes available, which I have equipped and have fun and then with this proposal putting the honor points per account, I can link any class at will and rank. Very versatile as a thing. The loss of honor points is necessary, because otherwise you would see an infinite accumulation, while instead putting a loss makes sure that certain ranks such as the star 5 and the governor are achievable. As you can see I moved the loss of abyss points to the loss of honor points, because with abyss points you make abyss equipment, you buy abyss potions and everything else, while with honor points the rank.
    8. You can only make money if you reset the drop of Kinah and items. These two points of the proposal are connected, but it makes you understand that everything works well by doing it this way.
    9. Maybe I don't know if you know, but the equipment obtained in the instances is not tradeable in the slightest, similarly to the abyss and unless it is made tradable you can't pass it to the account warehouse and therefore I reserved the character's warehouse section for only non-tradable equipment. The only tradable equipment is the craftable one, but this is not a problem, because for example I have the sorcerer and I pass the crafted equipment to the spiritmaster and you can do this thing even now. The importance of having an account warehouse with a higher number of slots is due to the fact that everything you drop you can use on other classes, such as minerals and I don't have to waste 10 minutes to be able to switch from the PC's warehouse to the account's warehouse. What I have proposed is very convenient.

    With this I concluded.

  • I am a princess and want all things I like to be done......

    How about go and play retail? There are most of the things you suggest.....

    I don't really like retail, but precisely because it is no longer aion because of the transformations and then if for this reason I also have the retail account, but I prefer the classic.

  • Attention I want to point out that the system of honor points that is added, if the proposal passes is not like in retail where to make honor points you have to do certain things, here even by killing players at any time you get honor points, but if you are killed you lose honor points. In addition to this, the rank system from the officer star 1 up to the governor is managed through honor points and is valid for accounts, i.e. the honor points you accumulate with a class are valid for all the classes you have in your account. This is a very unique aspect and allows the player to connect with whatever class he wants to play and rank comfortably.

  • It is funny how people who quit retail and came back to classic constantly shout for the changes that ruined retail to be implemented into classic.


    As it is for me, just bring back open world drops how they used to be. I wanna be able to come online, just farm some monsters with actual drops for an hour and log out. While moving all drops from mobs to daeva passes might be a nice business model and a common excuse against bots, it used to be a core part of Aion. I am very happy that I was able to reexperience that on NA with 1.5 and 1.9.


    In the end we will just have two retails, Original and Classic. Two parallel worlds, similair and yet different. Both full of kinah buyes, both full of tool users. Weird stuff.

  • We already strode too far away from Aion classic.


    It is funny how people who quit retail and came back to classic constantly shout for the changes that ruined retail to be implemented into classic.


    As it is for me, just bring back open world drops how they used to be. I wanna be able to come online, just farm some monsters with actual drops for an hour and log out. While moving all drops from mobs to daeva passes might be a nice business model and a common excuse against bots, it used to be a core part of Aion. I am very happy that I was able to reexperience that on NA with 1.5 and 1.9.


    In the end we will just have two retails, Original and Classic. Two parallel worlds, similair and yet different. Both full of kinah buyes, both full of tool users. Weird stuff.

    In reality, some aspects of retail have also been included in the classic, such as the set change system. I don't think you move away from Aion classic, if you were to add the other classes, which have been included in retail, but simply create a version of Aion in which there are aspects of retail, such as classes, but you keep aion based on the other points. The honor point system I propose is very different from that of retail, let's say that when you destroy an enemy player you get both abyss points and honor points, while if you are killed you don't lose abyss points, but only lose honor points based on rank. This will not create a problem compared to what has happened in retail. As for the Kinah and the drop of the items and it is linked that their reduction is due to the bots, if you put that the siel you have to have it mandatorily every month to be able to access the game it is obvious that there will be a heavy reduction of the bots. And this reduction of bots will be there because it is logical that even bots in order to play must buy the siel.

  • Like everyone else, including me, you would like to have your ideal version of classic. Which for you consist of the later retail classes and your version of the honour point system. Since everyone else has a different opinion about the ideal classic, you are always going to meet players who agree and those who disagree. It also depends in which version a player started experiencing retail.


    For me, everything that happened past 2.x is no more classic, while for others it might be 1.x and for many certainly 4.x.

  • I started playing when there was 3.0 in retail, so I prefer 3.0 and 4.0 and I agree when you say that everyone wants their own version of aion classic. I also agree when you said that we are already far from aion 2.0 due to the introduction of the two new classes. At this point they can do something interesting, or they put the bard, the gunner, the painter and the aethertech in aion classic and vice versa the browler and the revenant in the retail suitable for their respective patches in order to have two different versions of aion. Similarly with regard to the honor points system, which will be different from that of retail. Finally, I think the big difference is made by the siel, because at least at the beginning from what I know Aion could only be accessed by subscription, so putting this aspect of the siel as I proposed is an aspect present at the dawn of aion.