Posts by Vichel

    Again... everything you do COUNTS, it just has delays in showing your actual count. So just do stuff and count yourself(the countable stuff like Eso^^) and then just don´t think about it anymore.


    For Gelk and Dumaha just let the bot do your work...

    No. It doesn't. I did yesterday eso with a friend, for me it counted, for her it didn't and we were together all the time. We did today a couple of more runs on an alt of hers, only 1/3 counted. Its bugged, and not thinking about it will get people to lose out on the rewards.

    So... At a first glance, the hero trials and world drop seems very very good. If it works properly, it seems to check every box: transformations, daevanion essence, jorgoth, traits, minion, etc...


    If it manages to count things properly, I have to comment gameforge on this, very nice indeed!

    Galeas

    Since you guys are so very interested for our feedback (maybe not so interested in doing anything with it however), then this is some feedback that might save you a lot of work.


    Maybe, instead of putting in past events (with mainly outdated rewards anyways) and NERFING them, try BUFFING them imstead. Because it seems to be too complicated to understand, I will repeat in simpler terms.


    NERFING events is bad.
    BUFFING events is good.


    Its a disgrace what you guys did with tiamaranta event. You could even have done nothing and just put the coins in the shop and people would have still cashed in and participated in the event, but actually removing the coins entirely from being accessible unless using the shop... Come on. Is it possible to be any more disgraceful and killing the hype for the tiamaranta event faster? What is next, putting that the only way to access tiamaranta entirely is with a key that can only be obtained in the shop? Although knowing the kind of human waste designing the events lately, I better not give them any ideas...

    Okay, after having completed them this week, I will put my thoughts on these HT.


    -Firstly, the rewards are more than decent. If enough people put in the effort, achieving the faction rewards is quite manageable and they are very good, with several transformations, vision weapon, runes and odians, the exp events on october... Very nice. It is also very welcome that the mobs count in alliances and leagues, incentivizing people to cooperate instead of fighting for the mobs

    -The jorgoths and silentium fluxes included in the rewards are extremely welcome. Doing them every week gives a lot of materials for these necessary pieces of equipment. I must commend the team for that Galeas .

    -There are a very achievable quests to do this time. The quests do not need an inordinate amount of time and once you know the mechanics (large mob groups spawn at point hours e.g. 21.00, 16.00, 17.00, etc, knowing to do the right side of hererim mine, etc) they are extremely achievable in a reasonable amount of time. Also 6 quests do not feel overwhelming as the previous iterations versions of 20 quests per week. Another welcome addition is that, apart from dredgion, the quests can be done at any time without needing to modify your life to be online at exact moments.

    -Finding 5 monsters in ara instances is much less of a headache than having to find 15 per run.


    The bad part of the HT are mainly the annoying bugs of counting the mobs that you kill. It is farily common for people to get less mobs credited in places such as hererim mine, where the risk of death or miscounting mobs is practically zero, and yet not all mobs are credited as killed. This can be very frustrating.

    -The other downside is how RNG dependent the dredgion quest is. Apart from requiring a coordinated team following the same route, you can have bad luck and have several raccoons spawn in the opposing initial rooms that you have no chance of contesting and taking a bad gamble on a crossing in those situation can lead to very poor counts in some attempts. If the RNG distribution was symmetrical it would be much fairer, or even better, have more mobs so there are more chances to obtain some even if the majority spawn in a very convenient place for the opposing team.


    Overall, I find these HT a gigantic improvement over the previous iterations, in particular the horrendous last one, with a nice incentive of cooperating with your faction toward a common goal and much less tedious or overwhelming than previous iterations. I am pretty impressed with these. Good job!


    As a final note, if anybody wants some tips on how to efficiently complete several of the quests, feel free to ask me either here or in discord #VichelChaos8724 .

    So, before everything, there is something that needs to be fixed with urgency: in hererim mine, as the mobs spawn randomly, you could get them on a path you didnt choose and get 0. If you get bad luck, you might not be able to complete that quest.


    I like that cooperation is encouraged, is a refreshing change, and the overall rewards are nicer that other ones, but the 300 heiron mobs are horrible to kill.


    you have to fix the hererim mines sometimes it happens not to find them while other times it happens that you find 2 and the hero marks you 1 .... it is impossible to complete the hero in these conditions ..


    Galeas


    I found out that the right path has the mobs. The thing is that many times the ones don't count, which is very infuriating,

    Por fin algo útil. La verdad que este boost viene bien, aunque no se hasta que punto es útil del todo si la mitad de las cosas que se querrían obtener fusionando no son posibles de obtener mediante fusión, pero los boosts son bienvenidos.

    The problem is that the gap is getting out of hand, completely uncontrolled and very fast.


    It seems like every couple months they add yet another pair of collections that are unobtainable by fusing. Whats next, black and white chihuahuas that give 7000hp and 200 defenses? Another couple apostles for another 100 crit strike damage?


    Sure, there has always been a breach between f2p and p2w players, but there was always hope of closing the gap by playing, or outplaying them in a fight. But that gap is now bigger than ever and is only growing at a disproportionate rate. There are some players against which there is no point even trying anymore, they cannot be outplayed. And it starts to feel hopeless to see the gap.


    At least, the very least, make older transformations obtainable as new ones are introduced, so there is a sliver of hope, of progress to be had for the rest of players instead of just watching as some get stronger and stronger while you are stuck there waiting for the stars to align to obtain some progress.

    The title says it all.


    It would, somewhat, help to mitigate a bit the huge gap that collections make. It is ridiculous the effect that, for example, ancient transfomation collections of the cats, sheep and foxes give without a real chance to work for them which is not blocked behind a ridiculous wall of money or RNG.


    I would argue to keep nezekan and zikel obtainable only through the f2p insignias farming, but as they already introduced a huge p2w method of obtaining them shortly after they were introduced, the fact that they cannot be obtained via fusing is not relevant anymore, so might as well include them in the package.

    Why do you even bother asking for feedback on events when you only copy them from Korea and then nerf the rewards?

    To be fair this time: KR had no Vision, no Ereshkigal and no Pixel (at least the last one everybody gets).

    In general your statement works for most of the events, but not this time :D

    Yeah, that is true. I am kind of blinded because GF did not deliver on their vow to reduce the impact of RNG, and having recently failed several key upgrades has kind of left me with no trust anymore for them.

    They don't deserve any trust.

    It is not simply a case of p2w against non p2w. I'm fine if there is p2w in the game. If somebody wants to accelerate their progress by cashing, its fine, its their decision. That is not a problem for me, as long as I feel that I have the chance of ever catching up in a non-infinite amount of time.


    This game, once you have certain key pieces, simply grinds to a halt unless you cash in some massive amounts of money. I am talking about things like collections, which make a massive impact in gameplay experience. There is a maximum of 260 crit damage amplification that makes a huge impact in both pvp and pve and the only way to get a reasonable enough quantity of it is to cash in, even farming the apostle fragments does not achieve more than half of it. The cat/lamb/fox transformations are also ridiculous. Even if someone gets lucky and completes a set, the difference between someone with 3 sets and the one with 1 set is 10k hp and about 300 defenses. Add strike resist collections, and the uncontrolled train of hardly obtainable stats is unstoppable. Sure, you can get lucky and get some of it, but competing with someone who has it all is virtually impossible, and striving to get it without cashing it oneself is not realistic in the slightest.


    Once you have farmed stigmas, daevanions, starlight set, armor sets for pve and pvp and an ultimate transformation (which is at least possible now, after many years since they were introduced), you are left at a grinding halt when all you have left is to get the collections and jorgoth weapons that are left between other things, and it simply is impossible to shoot for it as an objective, short or long term. It just feels unrealistic. I could farm 40 legendary transformations in the time of 80 months and still not be sure to get half of the collections. And these pieces, that are so unrealistic to achieve, make such a huge difference that someone without them cannot even dream to compete with someone who has them (both in pve and pvp) unless they are extremely incompetent. And it is not a problem of aiming for the top, it is a problem of knowing that there is somewhere left to go to achieve progress but knowing that that place is so far away that the trip is impossible to make or it requires a disproportionate amount of effort.


    So, there is nothing left. No progress. No reward for any more time invested apart than time spent with friends (and at this rate we are obviously moving to other things in which we feel rewarded). And it is not only the fault of NC, Gameforge have ample opportunities to address issues but they do not.

    A favor.


    Esta es la razón principal de que haya dejado de hacer asedios bien. Antes podía mantener la xform sin pisar red katalam (no porque no quisiera sino porque con mi ordenador del neolítico me resulta imposible) gracias a los puntos de ventaja que sacaba en reshanta, pero desde los cambios al honor me es casi imposible y no merece el esfuerzo más allá de sacar las piedritas y el AP.


    Es muy injusto que gran parte del acceso a puntos de honor esté decidido por que ordenadores, a base de mantener el enter pulsado y machacar el boton del raton, consigan o tengan la suerte de mandar al servidor las primeras pocas peticiones de entrada de entre todas las personas que quieren participar.

    Para mucha gente que tiene ajetreo y no puede ajustarse a los spawn de los bosses de mundo y estas cosas, este evento es de lo más frustrante que hay.


    Está guay que hayan puesto restoration stones y fragmentos de gowing en las recompensas por fin, pero en mi opinión para lo mucho que tienes que ajustar tu vida y horarios para completar estas heroicas bien las recompensas son demasiado pobres.

    Hola!

    A ver, te comento. Los puntos de gloria en fugit se suben principalmente con una misioón diaria. Hay un npc que te da cada dia un objeto que se llama "Fugit Ticket", la mision que te lo da es diaria. Con ese ticket puedes canjearlo a otro NPC para que te de una mision repetible de matar a 120 bichos de esos que parecen taladros con patas.


    Lo que puedes hacer es ir cada dia, que con el teleport es ahora super cómodo, e ir cogiendo el ticket ese. Y ya cuando te apetezca coges una party con dos gladis y un invo o algo similar y la hacer 3 o 4 veces. Con esa misión subes gloria bastante bien.


    Sobre la caja que preguntas, ya ni idea.