Contents [Hide]
Why do all sources I find show a base damage of 84 on Flame Bolt I, whereas it shows me just 80 on a newly created character?
It is confusing on AionCodex, because it claims to show the base damage of a skill, which is not entirely true. The tooltip ingame usually shows the base damage of a skill in regard to the played classes knowledge.
This leads to the following formula:
(Base_Damage + (Level_Up_Damage * (Skill_Level - 1))) * Knowledge_Multiplier = Tooltip_Number |
Base_Damage: the actual base damage of a skill. One can not really see the value ingame and due to the cut off decimals not really calculate it accurately.*
Level_Up_Damage: the levelup damage is generic within a skill's rank, yet cannot be derived. It is a number one just needs to know.* Skill rank referrs to Skill_Name_I, Skill_Name_II, Skill_Name_V and so on.
Skill_Level: the level of the skill which can go up to nine. Usually stigmata, passives and skills with effects and no specific number do not increase in levels.
Knowledge_Multiplier: this is a factor calculated by the classes knowledge, while 100 knowledge equals 100 percent.
Tooltip_Number: the number shown in ingame tooltips. The decimals are not displayed.
Now to apply this formula to the skills you provided.
Flame Bolt I
The base damage of the skill is 70 with a damage increase of 17 per level.
Mage (115 knowledge)
- Level 1: (70 + (17 * 0)) * 1.15 = 80.5 => 80
- Level 2: (70 + (17 * 1)) * 1.15 = 100.05 => 100
- Level 3: (70 + (17 * 2)) * 1.15 = 119.6 => 119
- Level 4: (70 + (17 * 3)) * 1.15 = 139.14999999999998 => 139
- Level 9: (70 + (17 * 8)) * 1.15 = 236.89999999999998 => 236
Sorcerer (120 knowledge)
- Level 1: (70 + (17 * 0)) * 1.2 = 84 => 84
- Level 2: (70 + (17 * 1)) * 1.2 = 104.39999999999999 => 104
- Level 3: (70 + (17 * 2)) * 1.2 = 124.8 => 124
- Level 4: (70 + (17 * 3)) * 1.2 = 145.2 => 145
- Level 9: (70 + (17 * 8)) * 1.2 = 247.2 => 247
Ice Chain I
The base damage of the skill is 79 with a damage increase of 13 per level.
Mage (115 knowledge)
- Level 1: (79 + (13 * 0)) * 1.15 = 90.85 => 90
- Level 2: (79 + (13 * 1)) * 1.15 = 105.8 => 105
- Level 3: (79 + (13 * 2)) * 1.15 = 120.74999999999999 => 120
- Level 4: (79 + (13 * 3)) * 1.15 = 135.7 => 135
- Level 9: (79 + (13 * 8)) * 1.15 = 210.45 => 210
Sorcerer (120 knowledge)
- Level 1: (79 + (13 * 0)) * 1.2 = 94.8 => 94
- Level 2: (79 + (13 * 1)) * 1.2 = 110.39999999999999 => 110
- Level 3: (79 + (13 * 2)) * 1.2 = 126 => 126
- Level 4: (79 + (13 * 3)) * 1.2 = 141.6 => 141
- Level 9: (79 + (13 * 8)) * 1.2 = 219.6 => 219
*Fortunately there are lists which one may referr to, for both the Base_Damage and the Level_Up_Damage.