Posts by Angel

    In behalf of my dredgion group I want to express our concerns about the new earlier dredgion time from 5pm to 7pm. Most of us finish work at around 6pm and are not home and/or ready to enter before 6.45pm. We wish for it to remain open for another additional hour.

    To be honest this event is kind of fail, since one may just slay own faction over and over in lawless zones without losing abyss points.


    Just remove that top three reward for good already. It is just an incentive to cheat and abuse every time.

    While this does not solve the bug, the NPC you are supposed to talk to may be reached without the quest. You just go to Bloodrun Reach in the center of the Upper Abyss and fly downwards into the Eye of Reshanta.


    Alternatively, you might ask some spiritmaster to summon you there.

    Hello there,


    unfortunately I have open quests in that facility which it is hard to find daevas for. If anyone else feels like doing those quests and/or slay the former main bosses, feel free to drop me a note so that we can find a date for it.


    The server is Atreia and the quests are:

    • <[Group] Halt the Ceremony!>
    • <[Group] A Guard's Curse>
    • <[Group] Grave Robber's Lament>
    • <[Group] Lupukin's Request>
    • <[Group] To Liberate Souls>
    • <An Old Flame>
    • <[Group] New Greatsword>

    Following is my feedback on the current patch, in random order.

    Waste of space

    Stop providing different versions of untradeable items. For example

    • Yasba's Grace and [Event] Yasba's Grace
    • Greater Socketing Aid (Eternal) and [Event] Greater Socketing Aid (Eternal)
    • Tombstone of Revival and [Event] Tombstone of Revival

    Instant report

    Bring back the instant report option for dailies in Laphsaran. It worked fine in Apheta Beluslan.

    Dranium Battlefield

    There already are various posts about its matchmaking and skills affecting the wrong players.

    Tab targeting

    Since the patch the tab targeting has worsened. For instance the surkanas in dregion, which sometimes can neither be tabbed nor clicked.

    Block list

    Auto remove banned names from players blocklists. Finally implement the chat filter as normal game option.

    System Menu > Options > Chat Filter

    Quna fee on global auction house

    Remove the quna fee. Since quna mostly originates from real money this is like a government tax ingame. We pay enough taxes outside of the game.

    League quests

    Many of those league quests still do not work properly. It usually counts only for one group of the whole league on a specific boss kill. This was already the case for siege quests in Inggison and Gelkmaros.

    Lady Lumiel's Crown

    According to the patch notes this item is only available from the monthly boss Arch Dyad and/or the weekly spawn Subterra. Since Arch Dyad itself did not drop it twice in a row I assume it is from a random reward received by mailbox. Please make this more accessible.

    Instance quests

    There are some quests to be obtained in specific instances like dredgion, tartarus and/or sunken telos. Place the quest providing NPC inside those instances.

    Escape

    By pressing escape one closes windows and overlays or opens the Game Menu. However, for some reason sometimes this does not work.

    Chain of Suffering

    Being affected by this skill on cross server maps like Laphsaran and/or Apheta Beluslan should send players back to the ship and not to the actual bound obelisk in Balaurea.

    Relic Appraiser

    The relic appraiser often does not open at all.

    Medal boxes

    Downgraded medals often come in boxes. Since both the medals and/or the boxes are tradable or not, depending on the medal itself, this wrapping is unnecessary.

    Garrison Seal

    I usually am unable to play during the shugos short sales time. Please make this progressable another way or offer an alternative to use those seals for.

    Painting fragments

    Please introduce another cube for those or expand the current quest cube. Also publish the chances for each number on their respective painting. How are players supposed to farm Apheta Painting Fragment besides white and/or epic ones?

    Legion campaigns

    Yasba's Grace should not be a daily quest, since it can not be obtained soley ingame. Also finally fix the issue with [Event] Robust Daeva for minting coins.

    Hey there,


    I know that opinions differ and that some players are more creatures of habbit than others... but that new UI really is not my thing and especially reading the quest log causes me headache. Since I do not see it changed on korean clips by 4.0, I kindly ask Gameforge to request a setting from NC Soft so that people may optionally choose to have it as it was before.


    For me this patch has many flaws, actually more flaws than improvements, yet the new UI is the biggest flaw for me.

    Why do all sources I find show a base damage of 84 on Flame Bolt I, whereas it shows me just 80 on a newly created character?

    It is confusing on AionCodex, because it claims to show the base damage of a skill, which is not entirely true. The tooltip ingame usually shows the base damage of a skill in regard to the played classes knowledge.


    This leads to the following formula:

    (Base_Damage + (Level_Up_Damage * (Skill_Level - 1))) * Knowledge_Multiplier = Tooltip_Number


    Base_Damage: the actual base damage of a skill. One can not really see the value ingame and due to the cut off decimals not really calculate it accurately.*


    Level_Up_Damage: the levelup damage is generic within a skill's rank, yet cannot be derived. It is a number one just needs to know.* Skill rank referrs to Skill_Name_I, Skill_Name_II, Skill_Name_V and so on.


    Skill_Level: the level of the skill which can go up to nine. Usually stigmata, passives and skills with effects and no specific number do not increase in levels.


    Knowledge_Multiplier: this is a factor calculated by the classes knowledge, while 100 knowledge equals 100 percent.


    Tooltip_Number: the number shown in ingame tooltips. The decimals are not displayed.


    Now to apply this formula to the skills you provided.

    Flame Bolt I

    The base damage of the skill is 70 with a damage increase of 17 per level.

    Mage (115 knowledge)

    1. Level 1: (70 + (17 * 0)) * 1.15 = 80.5 => 80
    2. Level 2: (70 + (17 * 1)) * 1.15 = 100.05 => 100
    3. Level 3: (70 + (17 * 2)) * 1.15 = 119.6 => 119
    4. Level 4: (70 + (17 * 3)) * 1.15 = 139.14999999999998 => 139
    5. Level 9: (70 + (17 * 8)) * 1.15 = 236.89999999999998 => 236

    Sorcerer (120 knowledge)

    1. Level 1: (70 + (17 * 0)) * 1.2 = 84 => 84
    2. Level 2: (70 + (17 * 1)) * 1.2 = 104.39999999999999 => 104
    3. Level 3: (70 + (17 * 2)) * 1.2 = 124.8 => 124
    4. Level 4: (70 + (17 * 3)) * 1.2 = 145.2 => 145
    5. Level 9: (70 + (17 * 8)) * 1.2 = 247.2 => 247

    Ice Chain I

    The base damage of the skill is 79 with a damage increase of 13 per level.

    Mage (115 knowledge)

    1. Level 1: (79 + (13 * 0)) * 1.15 = 90.85 => 90
    2. Level 2: (79 + (13 * 1)) * 1.15 = 105.8 => 105
    3. Level 3: (79 + (13 * 2)) * 1.15 = 120.74999999999999 => 120
    4. Level 4: (79 + (13 * 3)) * 1.15 = 135.7 => 135
    5. Level 9: (79 + (13 * 8)) * 1.15 = 210.45 => 210

    Sorcerer (120 knowledge)

    1. Level 1: (79 + (13 * 0)) * 1.2 = 94.8 => 94
    2. Level 2: (79 + (13 * 1)) * 1.2 = 110.39999999999999 => 110
    3. Level 3: (79 + (13 * 2)) * 1.2 = 126 => 126
    4. Level 4: (79 + (13 * 3)) * 1.2 = 141.6 => 141
    5. Level 9: (79 + (13 * 8)) * 1.2 = 219.6 => 219


    *Fortunately there are lists which one may referr to, for both the Base_Damage and the Level_Up_Damage.

    Hier schliesse ich mich Barbabella an. Ich störe mich auch daran, dass ich Informationen über das Forum, Discord, Twitch, E-Mail und Facebook zusammen suchen muss. Aber ich akzeptiere, dass es meine Entscheidung ist. Wie Philine schrieb, obliegt es an mir welches Angebot ich annehmen möchte.


    Ginge es nach mir würden Neuigkeiten im Spiel über Umfragen und/oder Einbindung von Webseiten (so wie der gesamte Gameforge-Shop) geschehen.

    Schon klar das jeder Charakter seine eigene Blockliste hat.


    Es liegt trotzdem ein Fehler vor, wenn du Kinahverkäufer auf deinen Hauptcharakter blockst, dann auf deinen Twink wechselst, wieder zurück auf deinen Hauptcharakter und sämtlich von dir geblockten Kinahverkäufer munter in deinem 3er ihre Werbung machen. Du aber jedes Mal die Meldung "Ihr habt XYZ blockiert." vom System erhältst.

    Falls du Charaktere manuell blockierst, musst du auf die Groß- und Kleinschreibung achten. Während dies bei der Gruppensuche nicht beachtet wird, wird es im Chatfenster beachtet. Zudem wird die Blockliste während dem Laden von Karten, zum Beispiel nach der Charakterauswahl, nicht berücksichtigt. Du kannst dann auch nicht auf die entsprechenden Namen klicken.

    The game already offers the possibility of a simple term based chat filter. Some players know how to use it and others do not.


    I would like to see that chat filter being implemented as a new tab in System Menu > Options > Chat Filter.


    Unless that is already the case, I would also like to request that permanently banned accounts get removed from the block list automatically.

    I am seeking help to slay the gatekeepers for the two alliance quests:

    • <[Alliance] Defeat Lower Gatekeepers>
    • <[Alliance] Defeat Upper Gatekeepers>


    If anyone else also wishes to finish this quest. Let me know.
    We require about six people.

    Well, I do not comprehend why one would take current NA as a good reference. I stopped playing on NA when EU hit first day , ranked above thirty. When I logged in yesterday my character was still ranked above eighty. Tells me enough about how active/competitive NA is and that it is not a desirable outcome for EU.


    Open world and sieges still were the core mechanics for me on retail. The game is dull if one has to hide in dungeons all day long for a white drop or a firm balic material once a month. Whereas I used to farm in Memphis Farm or Undirborg area, including random PvP encounters, waiting for dredgion entry, now I just idle in Inggison being bored. Sadly one could as well just reduce all the maps into a small area offering four daily medal quests where players can gank each other non stop while trying to finish quests. That is pretty much all there is left of end game open world.

    While I dislike any form of daily content, one should see it as options the game offers one to choose from, not as a checklist to complete everyday.


    If one ran all the daily/fixed content the game would certainly feel more like tedious chores to complete:

    • [Daily] medal quests
    • [Daily] arenas
    • [Daily] Tiak Research Base
    • [Daily] Dredgion
    • [Daily] Radiant Ops quest
    • [Daily] Silentera kill quest
    • [Daily] Heliotrope craft
    • [Daily/Fixed] sieges
    • [Daily] coin quests
    • [Daily] Crucible Challenge {2.5}
    • [Daily] Padmarashka’s Cave {2.5}
    • [Daily] Daeva Pass
    • [Daily] Event Pass

    However, as Caliph wrote, after all that stuff one did not:

    • run Esoterrace [1]
    • run Udas Temple [5]
    • run Lower Udas Temple [5]
    • run inner chambers [3x3]
    • run Beshmundir Temple [7]
    • gather materials (essence, aether)
    • farm balic materials (impossible right now)
    • farm designs (impossible right now)
    • farm manastones (mostly impossible right now)
    • farm stigmata (mostly impossible right now)
    • kill some world boss or legendary
    • craft anything (potions, skins, whatever)

    With the cooldowns right now we could consider the Udas Temples, Beshmundir Temple and one chamber daily instances.


    Solution for me would be to change most daily content to weekly content. Either by enable it seven times a week (like Beshmundir Temple) or just once a week and increase effort/reward (for quests). Atleast I could go all out on the weekends.

    If you already are expert in one craft, you have to master that one before being able to expert another. Also be aware that one character may only be master in one craft and expert in one other. Ather- and Essencetapping are both handled separately.

    why mobs in balaurea keep giving me atreia items?

    balaurea is part of atreia, just neither elysea nor asmodae.

    That is debatable.


    Another question would be, where are we actually supposed to farm level 55 balic materials? Just give us the loottable from Assault on Balaurea back, instead of invalidating the open world content. Farming a few hours a week in Forest of Antiquity and/or Hanarkand used to be exciting due to the chance of PvP and used to be rewarded with rare designs/recipes, godstones, green manastones, sellable loot. Whereas now it is a waste of time and consumables.