Posts by Angel

    Why do all sources I find show a base damage of 84 on Flame Bolt I, whereas it shows me just 80 on a newly created character?

    It is confusing on AionCodex, because it claims to show the base damage of a skill, which is not entirely true. The tooltip ingame usually shows the base damage of a skill in regard to the played classes knowledge.


    This leads to the following formula:

    (Base_Damage + (Level_Up_Damage * (Skill_Level - 1))) * Knowledge_Multiplier = Tooltip_Number


    Base_Damage: the actual base damage of a skill. One can not really see the value ingame and due to the cut off decimals not really calculate it accurately.*


    Level_Up_Damage: the levelup damage is generic within a skill's rank, yet cannot be derived. It is a number one just needs to know.* Skill rank referrs to Skill_Name_I, Skill_Name_II, Skill_Name_V and so on.


    Skill_Level: the level of the skill which can go up to nine. Usually stigmata, passives and skills with effects and no specific number do not increase in levels.


    Knowledge_Multiplier: this is a factor calculated by the classes knowledge, while 100 knowledge equals 100 percent.


    Tooltip_Number: the number shown in ingame tooltips. The decimals are not displayed.


    Now to apply this formula to the skills you provided.

    Flame Bolt I

    The base damage of the skill is 70 with a damage increase of 17 per level.

    Mage (115 knowledge)

    1. Level 1: (70 + (17 * 0)) * 1.15 = 80.5 => 80
    2. Level 2: (70 + (17 * 1)) * 1.15 = 100.05 => 100
    3. Level 3: (70 + (17 * 2)) * 1.15 = 119.6 => 119
    4. Level 4: (70 + (17 * 3)) * 1.15 = 139.14999999999998 => 139
    5. Level 9: (70 + (17 * 8)) * 1.15 = 236.89999999999998 => 236

    Sorcerer (120 knowledge)

    1. Level 1: (70 + (17 * 0)) * 1.2 = 84 => 84
    2. Level 2: (70 + (17 * 1)) * 1.2 = 104.39999999999999 => 104
    3. Level 3: (70 + (17 * 2)) * 1.2 = 124.8 => 124
    4. Level 4: (70 + (17 * 3)) * 1.2 = 145.2 => 145
    5. Level 9: (70 + (17 * 8)) * 1.2 = 247.2 => 247

    Ice Chain I

    The base damage of the skill is 79 with a damage increase of 13 per level.

    Mage (115 knowledge)

    1. Level 1: (79 + (13 * 0)) * 1.15 = 90.85 => 90
    2. Level 2: (79 + (13 * 1)) * 1.15 = 105.8 => 105
    3. Level 3: (79 + (13 * 2)) * 1.15 = 120.74999999999999 => 120
    4. Level 4: (79 + (13 * 3)) * 1.15 = 135.7 => 135
    5. Level 9: (79 + (13 * 8)) * 1.15 = 210.45 => 210

    Sorcerer (120 knowledge)

    1. Level 1: (79 + (13 * 0)) * 1.2 = 94.8 => 94
    2. Level 2: (79 + (13 * 1)) * 1.2 = 110.39999999999999 => 110
    3. Level 3: (79 + (13 * 2)) * 1.2 = 126 => 126
    4. Level 4: (79 + (13 * 3)) * 1.2 = 141.6 => 141
    5. Level 9: (79 + (13 * 8)) * 1.2 = 219.6 => 219


    *Fortunately there are lists which one may referr to, for both the Base_Damage and the Level_Up_Damage.

    Hier schliesse ich mich Barbabella an. Ich störe mich auch daran, dass ich Informationen über das Forum, Discord, Twitch, E-Mail und Facebook zusammen suchen muss. Aber ich akzeptiere, dass es meine Entscheidung ist. Wie Philine schrieb, obliegt es an mir welches Angebot ich annehmen möchte.


    Ginge es nach mir würden Neuigkeiten im Spiel über Umfragen und/oder Einbindung von Webseiten (so wie der gesamte Gameforge-Shop) geschehen.

    Schon klar das jeder Charakter seine eigene Blockliste hat.


    Es liegt trotzdem ein Fehler vor, wenn du Kinahverkäufer auf deinen Hauptcharakter blockst, dann auf deinen Twink wechselst, wieder zurück auf deinen Hauptcharakter und sämtlich von dir geblockten Kinahverkäufer munter in deinem 3er ihre Werbung machen. Du aber jedes Mal die Meldung "Ihr habt XYZ blockiert." vom System erhältst.

    Falls du Charaktere manuell blockierst, musst du auf die Groß- und Kleinschreibung achten. Während dies bei der Gruppensuche nicht beachtet wird, wird es im Chatfenster beachtet. Zudem wird die Blockliste während dem Laden von Karten, zum Beispiel nach der Charakterauswahl, nicht berücksichtigt. Du kannst dann auch nicht auf die entsprechenden Namen klicken.

    The game already offers the possibility of a simple term based chat filter. Some players know how to use it and others do not.


    I would like to see that chat filter being implemented as a new tab in System Menu > Options > Chat Filter.


    Unless that is already the case, I would also like to request that permanently banned accounts get removed from the block list automatically.

    I am seeking help to slay the gatekeepers for the two alliance quests:

    • <[Alliance] Defeat Lower Gatekeepers>
    • <[Alliance] Defeat Upper Gatekeepers>


    If anyone else also wishes to finish this quest. Let me know.
    We require about six people.

    Well, I do not comprehend why one would take current NA as a good reference. I stopped playing on NA when EU hit first day , ranked above thirty. When I logged in yesterday my character was still ranked above eighty. Tells me enough about how active/competitive NA is and that it is not a desirable outcome for EU.


    Open world and sieges still were the core mechanics for me on retail. The game is dull if one has to hide in dungeons all day long for a white drop or a firm balic material once a month. Whereas I used to farm in Memphis Farm or Undirborg area, including random PvP encounters, waiting for dredgion entry, now I just idle in Inggison being bored. Sadly one could as well just reduce all the maps into a small area offering four daily medal quests where players can gank each other non stop while trying to finish quests. That is pretty much all there is left of end game open world.

    While I dislike any form of daily content, one should see it as options the game offers one to choose from, not as a checklist to complete everyday.


    If one ran all the daily/fixed content the game would certainly feel more like tedious chores to complete:

    • [Daily] medal quests
    • [Daily] arenas
    • [Daily] Tiak Research Base
    • [Daily] Dredgion
    • [Daily] Radiant Ops quest
    • [Daily] Silentera kill quest
    • [Daily] Heliotrope craft
    • [Daily/Fixed] sieges
    • [Daily] coin quests
    • [Daily] Crucible Challenge {2.5}
    • [Daily] Padmarashka’s Cave {2.5}
    • [Daily] Daeva Pass
    • [Daily] Event Pass

    However, as Caliph wrote, after all that stuff one did not:

    • run Esoterrace [1]
    • run Udas Temple [5]
    • run Lower Udas Temple [5]
    • run inner chambers [3x3]
    • run Beshmundir Temple [7]
    • gather materials (essence, aether)
    • farm balic materials (impossible right now)
    • farm designs (impossible right now)
    • farm manastones (mostly impossible right now)
    • farm stigmata (mostly impossible right now)
    • kill some world boss or legendary
    • craft anything (potions, skins, whatever)

    With the cooldowns right now we could consider the Udas Temples, Beshmundir Temple and one chamber daily instances.


    Solution for me would be to change most daily content to weekly content. Either by enable it seven times a week (like Beshmundir Temple) or just once a week and increase effort/reward (for quests). Atleast I could go all out on the weekends.

    If you already are expert in one craft, you have to master that one before being able to expert another. Also be aware that one character may only be master in one craft and expert in one other. Ather- and Essencetapping are both handled separately.

    why mobs in balaurea keep giving me atreia items?

    balaurea is part of atreia, just neither elysea nor asmodae.

    That is debatable.


    Another question would be, where are we actually supposed to farm level 55 balic materials? Just give us the loottable from Assault on Balaurea back, instead of invalidating the open world content. Farming a few hours a week in Forest of Antiquity and/or Hanarkand used to be exciting due to the chance of PvP and used to be rewarded with rare designs/recipes, godstones, green manastones, sellable loot. Whereas now it is a waste of time and consumables.

    I do not know the asmodian version, but mayhap this is just the prequest? One quest is to get to know the NPC and her order and the followup is the actual quest for the armor part.


    Edit: In that case I recommend to contact their support. I am going to try the Elyos version this weekend.

    In fact we have many, more or less subtle, differences to the release of Aion Classic NA, which followed more the traditional path. So it is better to stop comparing those two publishers patch by patch.


    Yet even on Aion Classic NA the solo instances, mainly for campaigns and easier leveling, were integrated with the teleport functionality in 2.4 and were not part of 2.0.

    ...since there is only one quest which optionally awards platinum medals, apart from the new dailies, it should be easy to track those.

    If by that optional reward you refer to the quest in Sanctum/Pandemonium where one could choose between gold or platinum medals, that was an Aion Classic NA 1.x exclusive reward which got adjusted later on and did not make it unadjusted into Aion Classic EU.

    Ok, ich bin emotional ein klein wenig aufgewühlt gebe ich zu, aber WARUM kam man auf die Idee, Esoterasse plötzlich 51+ zu machen, als wie damals 50+????

    Warum werden in Classic willkürlich Instanz Entry Levels geändert?

    Da Esoterasse auch auf Aion Classic NA für 50+ zugänglich ist, gehe ich von einem Tippfehler aus. Der Stream zeigt auch 50+ an.

    • One can only downgrade insignias, not upgrade

    Where and how can we downgrade insignias? I never saw an NPC like this in NA or any screenshot about it. And what is the rate for downgrading? 1:1?

    Just right of the entrance there used to be two NPC, kind of the ones we have now in Aion Classic EU. Like selling miscs, herbal- and mana-treatment skins and such. Those two daevas would offer bundles containing lower insignias.

    While I do not have the NA client installed and 2.7 patchnotes removed those two NPC along with all previous insignias, I am therefore unable to provide a picture. Nonetheless these were the items:

    5,000 Apprentice Crucible Insignia Bundle of Chaos

    5,000 Apprentice Crucible Insignia Bundle of Discipline