Question about mages

  • Today I started playing a mage and there are some questions on which neither Google nor Channel 4 did reveal an answer to me.

    Skill level

    Does anyone know how the level of a skill affects its damage and/or whether the increase is generic?


    For example:

    Why do all sources I find show a base damage of 84 on Flame Bolt I, whereas it shows me just 80 on a newly created character?

    Magical accuracy

    The character gains magical accuracy on leveling up. Does anyone know the formula for it?


    For example:

    • Base magical accuracy on level 1 is 14
    • Base magical accuracy on level 3 is 42
    • Base magical accuracy on level 4 is 57
    • Base magical accuracy on level 5 is 71

    Edited 2 times, last by Rico ().


  • Unfortunately, the exact formula for calculating magical accuracy is not revealed. It's likely that the magical accuracy growth is influenced by various factors, such as the mage's class, attributes, and potentially gear or other modifiers.

  • Why do all sources I find show a base damage of 84 on Flame Bolt I, whereas it shows me just 80 on a newly created character?

    It is confusing on AionCodex, because it claims to show the base damage of a skill, which is not entirely true. The tooltip ingame usually shows the base damage of a skill in regard to the played classes knowledge.


    This leads to the following formula:

    (Base_Damage + (Level_Up_Damage * (Skill_Level - 1))) * Knowledge_Multiplier = Tooltip_Number


    Base_Damage: the actual base damage of a skill. One can not really see the value ingame and due to the cut off decimals not really calculate it accurately.*


    Level_Up_Damage: the levelup damage is generic within a skill's rank, yet cannot be derived. It is a number one just needs to know.* Skill rank referrs to Skill_Name_I, Skill_Name_II, Skill_Name_V and so on.


    Skill_Level: the level of the skill which can go up to nine. Usually stigmata, passives and skills with effects and no specific number do not increase in levels.


    Knowledge_Multiplier: this is a factor calculated by the classes knowledge, while 100 knowledge equals 100 percent.


    Tooltip_Number: the number shown in ingame tooltips. The decimals are not displayed.


    Now to apply this formula to the skills you provided.

    Flame Bolt I

    The base damage of the skill is 70 with a damage increase of 17 per level.

    Mage (115 knowledge)

    1. Level 1: (70 + (17 * 0)) * 1.15 = 80.5 => 80
    2. Level 2: (70 + (17 * 1)) * 1.15 = 100.05 => 100
    3. Level 3: (70 + (17 * 2)) * 1.15 = 119.6 => 119
    4. Level 4: (70 + (17 * 3)) * 1.15 = 139.14999999999998 => 139
    5. Level 9: (70 + (17 * 8)) * 1.15 = 236.89999999999998 => 236

    Sorcerer (120 knowledge)

    1. Level 1: (70 + (17 * 0)) * 1.2 = 84 => 84
    2. Level 2: (70 + (17 * 1)) * 1.2 = 104.39999999999999 => 104
    3. Level 3: (70 + (17 * 2)) * 1.2 = 124.8 => 124
    4. Level 4: (70 + (17 * 3)) * 1.2 = 145.2 => 145
    5. Level 9: (70 + (17 * 8)) * 1.2 = 247.2 => 247

    Ice Chain I

    The base damage of the skill is 79 with a damage increase of 13 per level.

    Mage (115 knowledge)

    1. Level 1: (79 + (13 * 0)) * 1.15 = 90.85 => 90
    2. Level 2: (79 + (13 * 1)) * 1.15 = 105.8 => 105
    3. Level 3: (79 + (13 * 2)) * 1.15 = 120.74999999999999 => 120
    4. Level 4: (79 + (13 * 3)) * 1.15 = 135.7 => 135
    5. Level 9: (79 + (13 * 8)) * 1.15 = 210.45 => 210

    Sorcerer (120 knowledge)

    1. Level 1: (79 + (13 * 0)) * 1.2 = 94.8 => 94
    2. Level 2: (79 + (13 * 1)) * 1.2 = 110.39999999999999 => 110
    3. Level 3: (79 + (13 * 2)) * 1.2 = 126 => 126
    4. Level 4: (79 + (13 * 3)) * 1.2 = 141.6 => 141
    5. Level 9: (79 + (13 * 8)) * 1.2 = 219.6 => 219


    *Fortunately there are lists which one may referr to, for both the Base_Damage and the Level_Up_Damage.

  • Thank you all for the replies and especially to this person for the valuable resources.


    I made a list of all skills and managed to recalculate most of the skill damages with a few exceptions.


    Delayed Blast

    According to the formula it should display a tooltip damage of 955. However it shows a lower number. The calculcated actual damage on the training dummy of 3104 is correct again. Is the ingame tooltip inaccruate?

    The same applies to Magma Eruption.


    Summon Whirlwind

    According to the formula this skill should cause four times 4824 actual damage. Which for once is way too much and secondly does not really happen ingame. Ingame the damage is about four times 2295 on the dummies.


    Flame Cage

    The ticking damage is lower than the initial damage. How does the damage of the ticks get calculcated? The base damage is the same according to the list.


    All calculations are based on 2700 magic boost.