Posts by Doru

    C'est carrément tout les systèmes qui devrait être retiré ( sauf stigma/transfo ). A la 8.0 on garde donc nos compétences deava +15 ? Nos stigma +15 ? Les runes ? Les odians et tout ? Trop bien pour ceux qui n'ont rien. Après on se demande pourquoi le jeu meurt : bah parce qu'aucun nouveau joueur veux venir sur un jeu impossible.

    c'est en effet un réel problème,
    même pour ceux qui sont dejà très stuff et qui souhaitent changer de classe à la 8.0,
    on se retrouve a devoir refaire les anciens contenus pour avoir nos stigma +15, nos daevanions +15, nos compli S ou SS, nos odians, nos runes;
    le jeu ne laisse aucune place ni au nouveaux joueurs ni à ceux souhaitant changer de classe, car rien (ou presque) n'est échangeable.


    Qui souhaiterait reprendre un jeu en croisant des gens au jour 1 d'une grosse maj qui ont 6 mois d'avance?


    Le but des gros patchs est de repartir pour tout le monde sur un pied d'égalité face à un nouveau contenu, c'est très TRES loin d'être le cas.

    simple update:
    after some weeks of Pvping with all3 gears:

    - full mag att mana stone (gear identified : att, crit, HP, healing boost)

    - full magic res mana stone (gear id : mag def, mag resist, HP, healing boost)

    - full dodge mana stone (gear id : dodge, phys def, hp, healing boost and block when available)


    I, myself, don't find the dodge gear interesting enough, the % of dodge in pvp is like 8-20% depending wich class I fight against, wereas with full RM I resist a LOT like 20-50%


    SO I switched all my manastone from doge 93 to phys defence 24, I don't rely on dodging anymore, and all the phys damage I receive are reduced, it feels much better for my game style at least

    If there is a cleric and a chanter in group, it's more optimal for chanter to be main healer and cleric to go sacrificial. Chanters keep group alive easier than clerics and can boost groups damage, but it's the lowest solo damage class

    Exactly what I've said :D , but ppl still think they can do huge amount of dmg with chanters, which isn't true...unfortunately :D, it's frustrating if you want to play dps, not to mention pvp :D, you can sustain some damage, but 0 chances against most of the classes.

    Completely untrue, in PVP fully geared chanter has no counter and can kill almost anyone (I repeat, only once fully geared) as chanter scale really well end game

    Auto attacks now are almost a negligible % of your dps.

    1st: no, auto attacks are far from negligible,

    any close combat class has at least 10 % damage coming from autos (with a good transformation ofc)
    2nd not only the auto attacks use the "range" of the weapon, all skills do, that's why your damage with the same skill is never the same (as physical class)

    You're a painter so you can ignore magic accuracy completely (you get stats from transform collections based on what your class is, you're a physical class so you get accuracy and physical attack, if you make a magic class on your account and check the same collections they will show magic acc / magic attack)


    Physical (gladi, temp, Sin, Ranger, Painter) - Accuracy vs block/parry/dodge

    Magical (everything else) - Magical accuracy vs Resist

    That's not completely correct, even if you're a painter or ranger and your skills are physical, your debuffs are, for some,magical.
    For example I can, as full magic resist, resist the silence from a ranger but take the physical damage of the same arrow.


    But for your topic, the accuracy won't give you better damage as magical, only if you have some resist on the bosses, in that case with more M.accuracy you just won't miss those spells, but the ones that are already hitting won't hit harder.

    For physical, accuracy has an impact. Small but still.

    With more accuracy you will hit the mobs in the higher "range" of the damage of your weapon. That's why your hit as a physical are never the same, they will sometimes hit hard (hitting in the higher range of your weapon) and sometimes will hit really low.

    Having more accuracy will help you hit more often in the higher range and so having a bigger overall dps.

    Still, To upgrade your DPS, focus on attack and crit before accuracy.

    on a déjà pas le temps dans Aion de faire tout le contenu qu'on devrait pour avoir un semblant de progression dans ce jeu,

    et vous nous rajoutez un soit disant event qui nous force à farmer 600 MOBS par carte fois 4 cartes fois 4 semaines pour attenindre un semblant de récompense qu'est cette liste là?

    en prenant pour exemple la quête à Ishalgen, où il y a a tout casser 50 mobs sur toute la carte...

    C'est une vraie honte.

    Où est le plaisir de ce genre d'event?

    Même en décidant de s'y atteler et de viser les 66 quêtes, on doit hypothéquer les 3/4 du reste du contenu du jeu et de nos VIES pendant 4 semaines pour l'atteindre.


    Vous pouvez vous le garder cet event.

    Definitely the sets of accessories are important.

    What I feel is, like in the previous patches, having resist is super important,

    I mean we all have great burst but also great heal burst.

    The problem is not much absorbing the damage but being controled and not being able to top myself because i'm silenced or some kind of other control

    I think I'm gonna go for MR first:

    having on each part HP, MR, phys def, mag def and MR for manastone.

    I "just" need to find some noble odians, again

    and farm all my accessories (still sad "pvp gear" is in pve instances)

    Hi everyone,

    as I'm progressing, I would like to build one (or two) good defensive gear for group pvp or for surviving a few players on me.

    I'm open to all suggestions, what would be the better option?

    Back in level 55 a full MR gear was enough


    Is a full Magic resist gear still viable? are we resisting enough?

    Is a 50/50 gear with magic/phys def a good option?

    or even a gear for pure physical... dodge or block?


    Is there a build that could be good "all around" when facing magical and physical classes...?


    Do I have to have runes and odian multiple times to be able to optimize all the parts?


    thanks a lot for all your feedback

    très bon event pour ma part, après les event de Noel avec des chaussettes vides, des shugo qui pop à heures fix, avec des restrictions par serveur et plus de discorde au sein de la faction...
    on a droit à un event paisible, on le fait quand on veut sans se prendre la tête.
    La liste de récompenses est belle (les % un peu moins)


    Tout de même très sympa comme event


    Seul (gros) bémol : aucune récompense n'est échangeable au sein du compte.
    J'ai hâte de looter mon contrat rang S sur un de mes reroll poussiéreux alors que mon main est en rang A.
    2 reroll ont leur arme de vision, GENIAL, et des pierres de l'extrème sur mes nouveaux reroll level 76.

    Rendez les récompenses d'event échangeable au sein du compte, svp

    Could get back world loot in lakrum, permanently, for 7.8 to get a chance to loot our S rank minion?!

    for me the biggest problem is the time frame we have between 7 and 8PM, are we supposed to skip dinner for 2 weeks to have a small chance of getting something of this event?
    Give us lower loot rate but no time frame to farm so we can bash those mobs 24/24 if we want.

    aimons-nous un mauvais event P2W?

    nous recevons 3 glaçons/ compte/semaine, et moins de 50% de chance d'en looter à Udas.

    Même avec 8 perso x4 CD Udas +3 gratuits on a 19 glaçons /semaine

    et au vu des pourcentages d'ouverture des glaçons, on a 1 chance sur 7771 d'avoir la transfo ultime soit 0.012% de chance.


    au vu de stats qui va payer 29 aion coin le glaçon?

    [...]


    Edit par Isobel : Irrespect