Posts by Yolento

    If U want items like titan coin bundles or rune fragments (silentera) farm without this bot on.

    Sorry, but this is simply not true.

    I have my doubts too. To put it simple, since the bot release I haven't farm a single titan coin bundle. I've activated the bot pretty much in various areas of Ingisson with the 2 characters I have, at various times of the day, with many others using the bot around and with no one around, and nothing, which is weird, considering that I'm using a rune with +22% chance in items.

    with my gear i got problems farming elite mobs...and if 2 get aggroed..im dead..

    also my gear is ultimate but its not +15 etc...

    I tried and got problems too. Even attacking manually had trouble with 2, but it's true what Vichel was saying. Those elite monsters give considerably more amount of exp and, for farming insignias of experience, they are the best option. I see in the chat even people with good gear dying every once in a while in those areas.

    The drop rate has been nefted badly. I don't think there is anyway to get that much in 1 hour.

    Not sure about titan coins and fragments, but about cubes I have the %.


    I did a 3 hour 12 min test today without asmos getting in the way and diying in artifacts, which is rare.


    ☼ 903 monsters killed

    ☼ 80 cubes

    ☼ was using a rune with 22% chance in items and transformation


    Those results are consistent with other results I've had. Here the conclussions:


    - You get 1 cube every 11 monsters killed on average.

    - Drop rate is 9%.

    - You get all types of cubes, except life cubes.

    - RNG distribution is:

    → Platinum 10%

    → Gold 15%

    → Silver 25%

    → Bronze 50%

    I've always have this existencial crisis. Serious question, tho.


    Why most of the people create small, more like tiny, characters?


    I have 2 characters, a male and a smaller female. In the smaller one the footsteps sound faster. It gives the idea of moving at a faster speed. The second reason could be that selecting and viewing the target is harder. I bet you, reader, have small characters as well. Why not normal size characters?

    I did a 1 hour quick test.


    In that time, it stoped working once because the character fell a cliff. Besides that, it got partially stuck climbing some parts but it auto jumped some times and in others looked for another way to pass. Same, did not died once because of monsters. but it ended in parts where cubes do not appear, so I had to move the character back. It attacks faster than myself and avoid targets that are being attacked by other players. It frozed once, but continued working. In 2 cases it did not loot, but it was because I was moving with the keyboard. In some cases the character didn't move because there were no targets nearby, resumed auto hunting when some appeared. Overall, pretty sharp.


    In 1 hour


    - 0 insignias of experience, 25% exp gain

    - 0 potions used, was using transformation

    - 218 monsters killed

    - 18 cubes gathered (see attached image)

    - 2 experience potions gathered

    - 1 asmodian appeared that killed me

    So as a new player you can forget about minion s. Taking into account how many leg forms we are getting in events or through playing, it will take 1 year or more to get 2 duplicates to try and fuse ult form (2% chance to get one, good luck).


    What im even talking here, even after 1 year you can prolly forget about apostle for your class. Kinah? Kinah income was nerfed (additional instance drops were removed kekek), and that means no stigmas+9/10/15 because no money to buy stigma ench stones from gold sand shop on twinks/additional accounts.

    I can confirm this.


    After 3.5 months playing (not in an addict way), I have:

    - 1 legendary form, 1 collection

    - 1 level 4 minion

    - Cubes at 4%

    - 1 best pve gear +7 enchanted, the rest not best and +0 enchanted

    - 1 best pvp gear + 9 enchanted, the rest not best and +0 enchanted

    - stigmas +2 and +3

    - daevanion skills +2 and +3

    - bought first gold pack 2 weeks ago

    - produced 500 million kinah, of which I have 90 million right now

    - created a second character 3 weeks ago


    Most sad/frustrating moments:


    - Wasting enchantment stones gathered for 1 month and not being able to get one piece of gear to +15

    - Wasting all stormwing event stigma enchantment stones in one stigma, started in +2, ended in +1.

    - Wasting all my insignias of experience gathered for 2 months rerolling dumaha and katalam chests.

    - Wasting 9 ultimate manastones and only being able to socket 1, the broker got empty and my kinah gone.

    - When someone said, "Yolento, you have to leave" and the rest agreed, in stella laboratory.

    I downloaded it again after a 4 year break, it was totally different. The first time I reached level 77, so I didn't even started endgame, which is the best part. This time, I've been playing. for 3.5 months.

    You reached lvl77 4 years ago?

    People here really love details. Now you will tell me that at that time it was only level 75 and feel good about it, instead of capturing the idea of my post. Do you remember what you did a friday 5 weeks ago? Probably not.


    Might as well have been 2-3 years, don't really remember exactly. Back then the fire temple was a popular instance and I got to spend days after days upgrading the essensetapping and cooking skills to level 499, a pain in the ass. The last thing I remember is that my account got banned for some reason. Tried to play it agan some months later but game was not compatible with my graphics card.


    This year I gave it another try and, for the worst or the better, I like the game. It's very suggestive about spending money in it and I could spend some, but decided not to do it. I keep dying a lot, still not able to win a 1v1 match, but is enjoyable (for me, at least) that before I got killed with 1 hit and now with 8-10.

    I downloaded it again after a 4 year break, it was totally different. The first time I reached level 77, so I didn't even started endgame, which is the best part. This time, I've been playing. for 3.5 months.


    First thing first, I like the game as it is, making a focus in the game. The part in which you develop your character little by little, with time and effort, is just great. I have been playing it for free, 2 hours a day, with 2 characters only, sometimes I stop playing for a week. You get the idea, with all the limitations.


    However, there is this factor in which it's difficult to get certain stuff without paying. In fact, it's difficult because it requires a lot of time and effort and even if you pay, then it comes the luck., the RNG factor. That part of the game is nor for all people, because you have to suffer that for a long period in order to compete. It becomes irritating, then annoying and finally frustrating.


    So, here my conclusion:

    Is it worth to download it again? Yes, the game itself is good.


    Now, if you have these 3 thing, you can make it more enjoyable:


    1- Be mentally prepared to many failures for a period of time.

    2- Willing to spend some time, effort and money during a period.

    3- Not care about the time you will need to compete and follow your rhythm.

    There's no way that you think that prigga plat cubes work for anything besides prigga, etc.

    That's exactly what I was thinking, that that was only a matter of names, because it is possible with a formula (x=a + bn) to add all porcentajes and transform it into a number that could impact the character. I was only talking about damage reduction and additional damage.


    Thanks to Tessi and Aura for the clarification. Now cubes go down in the list of impact and, therefore, not so relevant to put them in an event, as initially requested. With the new 2 ultimate transformations coming, then it's clear what the players need.

    None of the instances right now requires plat cubes aside from prigga.

    We're asking for items that are important for pvp, not to fap on the dpsmeter ranking for an instance :rolleyes:

    Cubes are for one specific part of the game. Transformations are for pretty much all parts of the game. Which is more game changing?

    Now I'm confused. You make it sound as cubes are only for instances + open world pve and stop working in a pvp match, is that so? I'm looking for it, but it's not said in any part or I haven't read it. If you can clarify, whether the damage reduction/additional damage work or not on a pvp open world match, that would be nice.


    ------------


    Now, about what's more game changing. Since most players block the access to view details, I found out recently using a DPS meter app. Found out that the problematic players are those that selective reidentify and put all the manastones to critical hit/spell. There are those who put the manastones to physical/magic attack or to magic resist, but it's less optimal. This critical hit people can kill real quick.


    My guess, in terms of impact, is more or less like this:


    1- The best gear +15

    2- Damage reduction/additional damage cubes (if these work as I think, an exponential function in pve and pvp)

    3- Ultimate transformation

    4- Improved daevanion skills

    5- Unique skills (like lunar power, a shield that absorbs 30k damage after HP falling below 80%, what a beast, for example)

    6-Ultimate manastones

    7- Gleaming odians

    8- Greater runes

    9- Improved stigmas

    10- Player's ability to hit the keyboard and mouse

    I know that you are asking ultimate transformations and s-rank minions, but I believe that platinum damage reduction and additional damage cubes is perhaps more game changing than that. Those cubes is what I've felt the most impact in this 3 months I've been playing. Is it viable to put those in events somehow?

    Again the rewards are not so good, still I'm trying it. I have big hopes for that selectable contract, since I only have a mayor transformation suitable for my bard.


    By the way, I haven't found any of those 700 pot crabs in ingisson. Can someone help me indicating the area?


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    And about the daevanion promo, have in mind the pattern with those things: later on they will make it more available to the free players like me. So, we only have to wait 2-4 more weeks, perhaps a little bit more, in order to enjoy those benefits.

    Well, I´m using your app. I have to say that the most intriguing part, besides being able to see others equipment and stigmas, is a ranking. I checked in your website and the dps is not shown, only the leaderboard measuring the number of reports and not the dps, which is the app all about.


    Is it possible to create this dps ranking?


    PS: My dps is so low it's sad jeje

    Pvp is mainly ganking in this game, let's not get it twisted. That's how it started when the servers went live and that's how it will continue.


    The difference was, you could fight back, back then, if you focused your efforts into pvp gear. Now, there's 10 other game features needing equal attention.

    I'm doing just that, created a second character and now I'm focusing the painter (damage) for pvp and the bard (healing) for pve.


    And continuing with the topic, tier list, since I've only used those classes and considering the pattern of enemies I've faced and with limited info, I would put it like this:


    Bard better than painter

    Gladiator better than templar

    Spiritmaster better than sorcerer

    Ranger better than assasin

    Aethertech better than gunner

    Cleric better than chanter


    Now, the top 3 in difficulty to deal with (in my experience) have been:


    1- Aethertech

    2- Bard

    3- Gunner


    For some reason I haven't seen a bad aethertech, those are sturdy. Then the bard and the gunner make an absurd amount of damage.

    I'd imagine, outside of the usual geared noobs, most decent players take no pleasure in rolfstomping undergeared players. If more would catch up, it would make for some interesting fights.

    I can speak on my case for example.


    3 months playing this game. I thought I was making progress, first dying with 1-2 shots, later on with 3-7. I felt a difference increasing those damage reduction cubes. Until yesterday I was dying with 4-8 hits. But then an aethertech came and killed me with 2 critical hits with his improved skills. That made me realize that it will take me 6 more months to die in a 20-30 seconds fight, which is the goal. I don't care about dying a lot, but on a decent fight.


    That must be the case for a lot of players. Dying a lot + hard/payed access to certain stuff + RNG style + taking a lot of time to get something = either frustrating or motivating.

    I don't know about you, but I've seen more new people playing the game lately, as when I started 3 months ago.


    I have the tendency to go player by player trying to view their profile details in order to find out what type of gear they are using and learn with it. Frustrating is than in most cases "player is not allowing to view details", but still I can determine that players who allow to view + they have not maxed gear are new players. And I have seen that more than before.


    PS: I let the view details access available so that new players might learn, even tho "pros" make fun of me. Don't know why, but time to time toxic people appear.

    Here a suggestion.


    At the end, having so many unused transformations is more like a collection.


    So, make (one) ultimate transformation more available and give bonus stats for having normal, large, ancient, legendary and ultimate collections.


    Specifically, people receive a selectable kaisinel or marchutan after 60-100 days of logging in (not continuous logging).


    Pros:


    - Would (more or less) equal the playing field for free and new players.

    - Aion could mantain certain normal, large and ancient transformations obtainable with low percentaje.

    - Legendary and ultimate would remain hard to get and, because of the collection bonus, would keep people interested in paying.

    - Since you are there, like in the titles, it would be nice to separate the stats and the appearance. (for example, using weda's appearance but with marchutan's stats)

    For many years since Deyla (now Stormwing) was formed, it has been the most populous server on EU. But just these last few weeks, the numbers have drastically lowered to a point that Odin is now the largest server. Additionally, Sillus has the biggest change and the biggest drop of numbers as it was much populated, with a player-count close of that to Stormwing.

    Do you by chance know the actual number of players. You gave percentaje, but not actual number of total players. I remember I saw a while ago that in World of Warcraft there were like 1 million active players (in their days). Right now I would guess Aion have 50-100k. Do you know the real data by chance?


    ----


    Also, to comment, I'm a new player that started playing with the last patch, 7.2 I believe it was. And with this 7.5 I see an improvement. Particularly I like how they tried to reduce the difference in gears. Still dying a lot after 3 months playing, which I don't mind.


    Of course I don't like all related RNG stuff. I tried to enchant a piece of gear to +15 and after 200 tries I still could not do it. I was so mad that I almost quit the game because of that. A whole month gathering stones, wasted.


    2 days ago I lost all my insignias of experience and stellium, gathered during 3 months, rerolling various dumaha chest in an attempt to get better gear. Only got one piece of gear.


    Recently we have an event in which they give stigma enchantment stones, which is good because as a free player those are hard to get. Yesterday I started with a stigma in +2 and tried 12 times and the stigma ended in +1. I was like O.O


    I mean, I like that it takes some time to get stuff, somehow it is rewarding to reach what you want. But when after all that effort you still don't get it, it turns into a dislike.

    For katalam, try to make it to lvl 5. You get tons of goodies plus it opens up access to the shugos that spawn randomly with super OP accessories. Before thinking about other instances I would recommend those red katalam accessories. If u play a dd class all the more.


    Also when u have time to kill, run the cube instance for extra dmg/Def. Just follow Kayiane advice on the order of instances and you'll be fine.

    This helps a lot. To be honest, I felt kind of stuck. In this time I've been playing instances, for some reason in the roll I've only get ultimate magic stuff and as a painter I need physical stuff. Probably on purpose courtesy of Aion.

    lvl 5 in red katalam is a must have those accesories u buy rom shugo are OPPPP, also the intense katalam gear is superior to lakrum pvp gear...


    for a semi decent geared char i sugest FULL shugo accs + full intense katalam armor. u should reach around 20k attack with those

    Right now I have 17k physical attack and 11k physical and magic defense each, along with 17% damage reduction and 19% additional damage from cubes. Did not know about katalam accesories, will do that first and then think about other instances as karyane recommended.


    The thing with the alliance I'm in is that they are not competitive at all, don't have discord or whatsapp group, so I'm by myself, not always knowing all the info, sometimes watching youtube videos. All this advices are well appreciated.