Posts by Zorach

    On my end as an F2P Player, i would suggest that, atleast remove the restriction on collection of "Green/Superior" grade for them.


    As this would allow a better circulation of Stigma's and Manastone's.


    Plus it would be somewhat helpful as some instance-only items like Instance Drop Skills are atleast "Green/Superior" grade, like the one in Haramal called "Odium Bomb" (there are even higher grade Instance Drop Skills, so if possible i suggest that you make an exception on collection of certain items regardless of grade for F2P players, or else it would make it hard for quest or instance completion especially in future patches).

    Getting Connection/Login issues as well.


    Have to launch the game 4 times before i can reach the Character Selection Screen.

    - 1st attempt, the game disconnects before the "Accept" condition part (but there is a gap of few seconds between launch of client and disconnect)

    - 2nd attempt it disconnects after selecting the Server

    - 3rd attempt it disconnects as soon as the game client even runs

    - on 4th attempt the game finally runs normally


    This happens almost every time i try to launch the client of game after a gap of minimum 1 hour or more gap from my previous session.


    Also, i randomly get disconnected 3-4 times when i am in an Instance (currently only in Haramel). DC's doesn't happen that much when playing in open world.

    Then it won't be F2P, but P2P (or P2W to an extent).

    My biggest gripe with the Classic is the fact that they are "heavily limiting" the farming capabilities of a F2P player.

    I can somewhat go by restriction on less XP or no AP (since not much of a PvP type), and can also manage the restriction on Collecting or Kinnah gains from Farming (since Kinnah drops from mobs is generally no that much in Open World).


    But the restriction on Looting Gear or items drops from Green-grade & above, is practically going to kill the game, as no F2P player would be able to do much after the 1 hour of gameplay, as it's just adding up to the playing cost (having to rely on Common-grade gears means, you have to use healing items more often even for high defense classes like Templar).


    This also means that, post 1 hour of daily gameplay, if someone plays the game and a Stigma drops from a mob, a F2P player won't be able to farm it, as there is restriction on farming of Green-grade & above item.

    @Galeas: But seriously, why put "Ancient Fragments" in Stella Normal?

    Its already hard to do Stella Easy for a lot of players with weaker gears and no Legendary Transformation, and now you are giving out weak Ancient Transformation in one of the two hardest group instance after Prome Hard? (Senekta and Manor are alliance based, so not counting). Plus it would take 6 weeks to get even 1?

    Also, it seems you even removed the "Ancient Fragments" drops from Hidden Minionite Warehouse and Narakkalli.


    Additionally it seems GF even removed Daevanion Skillbook crafting item from Makarna and Prome Normal.


    If anything, the new changes are a "DOWNGRADE" compared to the previous one.

    Reason being, loss of Daevanion Skillbook crafting item (meaning now we are back to 1 craft per week), which would be more harder on players who didn't get there Daevanion skills to either a higher Enchant level or didn't get their DP Daevanion skills yet.

    While the Stigma Enchant inclusion is ok, but it is limited to 1 per 3 weeks, which is still too long.

    3 weeks to get 1 PvP Enchantment stone is also really bad, because first its from Stella Easy, next you get far more if you just take part in Siege or use Stellium to get 5 per week.

    3 weeks to get 1 PvE Enchantment stone from Prome Normal? Not really sure what to say about it.

    EPIC LOOT


    i really like the idea, but can you please stop putting things in "Mixed Minion Chest"?

    you do know that you can get lot only on glad path (and loot is good) so why you force us to choose over additional drop and bonus box

    What do you mean?

    If its full completion within time limit, then its possible on all class on Mixed Route. If its something else, i don't know.

    Did i miss something? Did someone complain about narakali and warehouse droping ancient fragements?

    Actually, many people were complaining about the inclusion of Ancient Fragments in Narakkalli, because now they were forced to do an instance which they normally ignore and considered a waste of time.

    Beninerk's Manor Normal mode how long u need to *wait* till all bunnies spawn? or this working as intended?

    Did you accidentally enter a Alliance, which had already killed the Bunnies? Or did you enter Manor Easy?

    no its only me n my friend doing this and its normal mode and we both have 29

    From what i have heard, i think there is a bug with the Hero's Trial, in that if you kill the Bunnies too fast, they don't get counted for some players in the grp/alli.

    @Galeas: Please either add "Beninerk's Manor (easy)" reset scroll to the SHOP or don't use that Instance for Part 2 of Hero's Trial this week on Saturday, because a lot of people are getting their runs wasted because of the thing that "FinnishGuy" mentioned above.

    Or you are a little bit smart and run this instance with your mates or new groups.

    Accidentally clicks sometimes happen, especially on the Server-Wide window, were the listing keeps changing order randomly (like i did, thought applied on a new group, got entry though didn't see the waiting window, but blanked out and clicked "Enter" and then remembered that i shouldn't have).

    @Galeas: Please either add "Beninerk's Manor (easy)" reset scroll to the SHOP or don't use that Instance for Part 2 of Hero's Trial this week on Saturday, because a lot of people are getting their runs wasted because of the thing that "FinnishGuy" mentioned above.

    @Galeas: Just asking, but the Dumaha 150 Bunnies Kill Quest, and the Commander Kill Quest in Sanctum and Dumaha are missing from today's Hero Trials listing.


    Is it a bug, or are they daily types now, aka., we would get the Dumaha and Sanctum one later tommorow and the day-after.

    @Galeas: The only problem i have with today's survey is that the Mount is not a boxed variety. Meaning if i take it from the Survey, the CD for it would start, and i am already using a CD based Mount, which still have over 2 days left.
    It would have been really helpful if the Mount was in a box, so that we could use it whenever we needed.

    for those who die on 2nd stage as I do always..some advise, how to finish it:

    At start you have 12 points-build 4 for 2 points nearly mobs entering, 2 for 1 point. 2more upgrade the first to stage 3. And click 1 ...1...1..1..^^

    Then when you will get some points build again for 2 points ...and upgrade them all to stage 3 as quickly as you get points.

    It is my experience..you could do as me or not it is your choice.

    Sry for my bad Eng=)

    This video helped me figure out how to get easy Rank S.


    Just a note, kill Quaki/Quako fast, as they despawn after sometime (did 7 runs, 1 Rank B, others Rank S, 1 Quako spawn, and 1 Quaki despawned as wasn't able to kill it on time, as didn't know it had a despawn time).

    Also, unlike the video, don't use the lever at the start, let it auto trigger, as this would give you time to setup the defense towers (after that, trigger it when you are out of "Energy of Protection").

    People are doing it but not the path you're forcing us, with the mix box. If you get the cleric class inside, have fun playing the instance.

    Well, i have been only doing the Mixed Route, majority of times, and i did get the Cleric transform a lot, but its not that hard to get max reward with it as well.

    All you need is a lot of Healing Pots, and a good Casting Speed Transform. Out of like 14 runs i did last week, i got Cleric class around 5 times, and only once did i get 1 less drop that to by a very close margin (just lost by a few sec), and it was because that was my first time doing Cleric class there.


    If anything, i think that the Templar class is more hard to do, because it has a longer animation for its AoE skill, and the pull+damage skill does too less damage. But over all its quite easy to get max reward on all class on Mixed route, as long as you have enough HP/MP pots and a good transform to match the class inside.


    Also, the class you get inside gets affected by your base class you go in. Aka., any class can easily do the Glad class, as it doesn't require much MP on its skills. On the other hand, Templar & Cleric class is harder to do on class which have low base MP, as you would run out of MP fast with them.


    Edit: Hint for the Cleric Route (under Mixed) for those who didn't know.

    - In the 1st room, kill mobs until a Shugo appears in the center of the room, and use it to Teleport to the next part.

    - In the 2nd room, clear mobs while looking for a mob named "Minionite Mage" (not "Battle Mage" though), kill it and the door to the next area opens, and kill Boss (could all be done within 4 mins).

    @Solnishko: The reason those two instance were chosen i guess, was because they are easy to do, faster to complete and solo instances, especially with the Windstream PvE set. So, it can be done by both new and old players with no problem. Plus, Hidden Warehouse is a new instance which every single player is doing, because its a complusory sort of instance now (how else are you going to get those Rank S & A Minionite's). And a player, with good gears and idea on how to do it, can easily complete Narakkalli in around 10-15 min (so, all 4 runs within an hour).


    On the other hand, other instances need help from other players, be it Holy Tower or Makarna or Prome-easy (only considering these 3, as the remaining ones are much harder to do). So, unless there is someone willing to help you (when a player is weak geared, or is a new player), it would be hard to do them, especially when near the end of a week before reset (aka., around Monday and Tuesday).

    Yesterday, got Kicked out of South Katalam within 15 sec of entry, and then later out of North Katalam after about around 100 min (still had about 190 min left on the Hourglass).

    This is legit BS.. 100% confirmed that every PHY gets from weekly lugbug a magic transform.. 3 weda in a row! 1 bollvig and 1 tahabatas! not even the full list as IT SHOULD BE ( this is content removed from us as many many others) 10 types! instead of the full list.

    Its actually funny in a way.


    I got 4 Legendary Apostle transformation yet over 3 accounts from the current Event.


    *1st account - got a Casting Spd PvP on a Physical class (good thing i have magic class chars on this account)

    *2nd account - got a Casting Spd PvE on a Physical class & a Attack Spd PvE on a Magic class

    *3rd account - got a Casting Spd PvE on a Physical class (sadly only have 1 char on this account which is a Physical class, but atleast i got a normal Legendary transform scroll from the event, which gave me a somewhat good Physical Legendary transform, and i got a Magical Atk Speed from the Lugbug one on this account, i haven't done the Lugbug one on other accounts yet).