Display MoreI like the idea that was proposed for this "currency" to reward people doing pve instances, but that wont solve the problem for pvp players.
Pvp needs something different
1/ Give Value to the AP like it used to be a long time ago.
Two things for that: Reduce AP gained from dredgions/neviwind/runatorium (I'd say, reduce them by 66%, one third of their original amount)
Remove the limit of AP gained through pvp kills. There is currently two limits, the individual one (you can't gain AP from a certain player for a certain amount of time) this one should stay to avoid kill traders, and the global one (you can't gain AP from kills at all anymore) should be removed, to force people to go out of the cities and fight because the AP will be valuable again.
2/ Add new things to purchase with AP
People who upgraded their gear are sitting on a lot of unused AP and have no interest in gaining any. Simple solution, give them something to spend the AP on.
It should stay expensive, as its just an extra for when you dont have anything else to do with your AP. It would create interest for owpvp for full geared people.
Ultimate PvP enchantment stone : 750.000AP (limit 2/week)
Selectable Daevanion skill box : 2.000.000AP (limit 1/week)
Daevanion Essence : 6.000.000AP (limit 2/week)
Stigma Enchantment Stone : 500.000AP (limit 4/week)
Bundle of selectable Ultimate manastone (7.0 ones) : 900.000AP (limit 2/week)
Selection Bundle of Red Katalam Insignias : 10.000.000AP (limit 1/week)
And also some big prizes as long term goals
Selection Box of Hanbok pixel Transformation contracts : 250.000.000AP (limit 1/week)
Transformation Contract: Legendary Physical class : 150.000.000AP (limit 1/week)
Transformation Contract: Legendary Magical class : 150.000.000AP (limit 1/week)
Selection Box of Legendary Transformation Contracts (10 types) : 250.000.000AP (limit 1/week)
Zikel/Siel/Marchutan Apostle contract : 400.000.000AP (limit 1/week)
(israphel/kaisinel/nezekan apostle should be a PvE reward, as they are PvE forms)
That would also boost the sales of AP scrolls in the shop without being unhealthy for the game. They could also bring back the Growth pack that gave extra 20% AP from kills.
3/ Give proper rewards for completing pvp instances
Every win in ashu/runat/neviwind/kamar should reward one legendary pvp enchantment stone (on top of the random bags you get that gives ancient stones 95% of the time)
4/ Adapt the shop items
We all know p2w events and rng boxes are killing the game, why not reducing the amount of those and offer instead a weekly rotation of skins? there is soo many skins you can exploit, thousands, yet we only see the 10 same ugly skins in the shop every week, of course it's not selling much anymore.
You can sell old 1.x/2.x/3.x/4.x skins, rotate them, there is so many of those and i'm sure people would definitely pay 400/900aion coins for some old rare skin like lv50 balic armor or other forgotten stuff that we havent seen in years. You would gain money, and make people happy at the same time.
Totally agree on value of AP. Most of my preamde quit the game because there is nothing to do when you are maxed out on gear. We would spend 15mins in que just to get randoms or even empty runatorium. We just gave up on going pvp instances, since we have already loads of AP sitting not used. So some use of AP would motivate people doing dreds/runa again, reducing waiting times and making it more competitive, enjoyable for all of us.