Aion Classic Discussion

  • Forgot to add, sry for new post - but previous has 8 mods,

    to do something with the unauthorized Third Party trash. I am sure, that everyone knows this case very good.

  • There cannot be any other conversation with me about this topic at the moment since there is nothing new to talk about unfortunately.


    All the information I have on this topic have been communicated recently already ;) Whenever there is something new, it will be communicated too as always. I will not wait to read a question about classic to communicate about classic if I have anything new. The day there is something, you will all be informed in the best possible manner.

    I'm well aware of that, and I tend to often take your side on these things because I think I quite understand your position.


    Yet I still believe it is important to insist from time to time, especially if we get closer to the thing, because what you need to understand (and when I say you, I mostly think about Gameforge as a whole, not you specifically) is that adopting your usual communication route with Classic as if it was just another big patch isn't a good idea, like at all.


    And by that I mean : waiting the very last minute to say "Hey we're finally getting Classic, it's releasing in a week or two and it is going to be like this, with this economic model, bla bla bla". This leads to you not allowing yourselves to adapt to any critical feedback you should need to not literally just kill the product within days or weeks like NA did.


    I'm not saying this is how things are going, but just in case, I prefer to talk about it now, because it might. But if it isn't, then great, and I bet you're already taking into account the feedback there is here to try and avoid what sinked NA, and will do your best to ensure the product is the best version you could deliver to your players.


    Remember, this is probably your last attempt at having a somewhat healthy playerbase / population on the current AION product as we know it, given the current status of retail, and the absolutely unknown status of both AION2 & the potential AION Remake (which you might not even end up distributing, so...).

  • Puting this to know how things could end up differently with proper model. Queue of 30k says it all (playerbase is real) for one server. After this they locked Siel.



    There was a poll in discord and majority of players was against of selling candies to the NPCs. But they didn't listen. But hey it is his job on the line not mine.


  • 29 341 players online = 100% capacity Siel? Or 29341 people in a log queue?

    edit: ahh 29341 people were waiting to any free space in Siel just full ... omg si how possible to log in? needed second server :) So such playerbase ... and NA ruined their success after the release ...

  • 29 341 players online = 100% capacity Siel? Or 29341 people in a log queue?

    edit: ahh 29341 people were waiting to any free space in Siel just full ... omg si how possible to log in? needed second server :) So such playerbase ... and NA ruined their success after the release ...

    yes Siel was 100% capacity which I am not sure if it was capped at 10k or 30k +30k players in queue waiting to play. So you can imagine how much playerbase just for 1 server. Same day playerbase started to rant about candies on discord. The owner of discord made a poll about candies in the same day. So in the end of the day "you reap what you sow".


    I would also like to now what model we will get in EU if it is "P2W", will close account and move on.

  • The problem was the 2.0 PATCH,

    in order to conter bots they nerfed all drop on all maps bellow inggi/gelk.

    Even more nerfed in map you cannot RvR.

    Now on 2.0 They released more Battle Pass.

    Previously NA had only 1 Battle Pass,

    Now you have Beginner / Returning / Event / Normal Battle Pass.

    Where you need to pay for each separate pass to unlock premium rewards.

    ============================


    The only thing Gameforge need to not copy,
    is Candy for Kinah, it simply destroyed Aion Classic economy.

  • Queues were bugged at launch of NA Classic. Numbers were not real.

    Can you shed some light on how much there actually was (if you know). Because as I see it you can't check history in myaion.eu.

    I don't store history that long, but I was posting back then on NA Classic discord and found it now:

    Siel:

    Date - Peak Online

    2021-06-23 - 5575

    2021-06-24 - 5001

    2021-06-25 - 4495

    2021-06-26 - 4493

    2021-06-27 - 4836

    2021-06-28 - 4529

    2021-06-29 - 4286

    2021-06-30 - 4008

    2021-07-01 - 3390


    Israphel:

    Date - Peak Online

    2021-06-23 - 2982

    2021-06-24 - 2786

    2021-06-25 - 2772

    2021-06-26 - 3671

    2021-06-27 - 3794

    2021-06-28 - 3412

    2021-06-29 - 3014

    2021-06-30 - 2751

    2021-07-01 - 2039


    Queues were bugged only at first hours, because they started with server capacity just 500 and they were increasing it slowly. There was some kind of bug which made those queue numbers unreal.

    MyAion - DPS Meter, Players Database, Rankings, Live Scores, Servers Status

  • there was no official NA Classic discord Discord,
    and where does those number came from knowing you cannot count all offline status players that like to Hide

  • They took draconian measures under the pretext that bots were the problem. The only problem is unhealty population of playerbase (their fault, stupid company is stupid) so they are "forced" to introduce more and more cashgrab or "P2W" mechanics. Normal players and whales will left eventually and only the "big bois" will stay. People who can easily spend 100k.

  • It's a community NA Classic discord. Loki (Associate Producer) and Kibbelz (Community and Content Manager) are members of it, but it doesn't matter.


    Numbers were coming from login server packets until they hid exact numbers and changed it for percentages values.

    MyAion - DPS Meter, Players Database, Rankings, Live Scores, Servers Status

  • If this numbers are real I mean this game can't survive without some P2W trash. Sadly but true, realistic here. Was hoping atleast 10-20k playerbase. With Lost Ark already released, BDO season drakania awakening, etc. Ouch ;(

  • In the other hand KR Classic had much better launch.


    22:54 local time in South Korea after first week when unlimited free play time event has finished:

    Israphel - 11484/ 12000

    Nezekan - 10733/ 12000

    Zikel - 9520/ 10000

    Vaizel - 4713/ 10000


    Later on these numbers were even bigger. Today they have 10 classic servers. However, it's hard to say how many of these numbers are bots. It's a huge problem in KR. I was performing some tests on KR Classic two days ago and it wasn't easy find free mob to kill in Inggison.

    MyAion - DPS Meter, Players Database, Rankings, Live Scores, Servers Status

  • Third Party is growing up, stupid people R growing up, the publisher does not care because the owner does not care, and at the end the normal people cant do nothing EVEN THEY PAY (...) SUB ALSO TO CAN PLAY, cant even to finish one quest (remember Lakrum live server). Lets dance

  • I dont think you have understand any of my points.


    1. Aion being P2W is not gonna affect Thrones or any other ncsoft/arenanet games at this moment. Cos it has been p2w for 6-7 years already? And the amount of ppl that will play classic is insignificant to the ppl that will play their future games.


    2. Those 30k playerbase is completly imaginary, no1 pays a sub to play Aion Retail, ppl didnt wanted to pay a sub in 2010 when this game was some kind "popular", why are they gonna pay it now? and in that amount. The only way you have that playerbase is having GOLDPACKS.


    3. I completly agree with you that they should revise some prices like daeva pass being 10-12 euros not 30 euros. And im not a whale and never been, in fact im playing Gw2 that has 0 pw2.


    4. 10k playerbase is a bad number for any MMO out there, it is not healthy. You can think what you want, but those are the numbers of an Indie company with 5-6 employees. The only reason of Classic being out is to drain more money from players. Aion has no future, maybe aion 2 has some kind of future, but this Aion is sentence to death and i could explain you why.


    5. So if Classic or even Retail Aion is only there to keep draining money at this point, why are they not gonna try to drain as much as posible? Yeah they can win more money doing goldpack and daeva pass 10 euros and limiting a bit the p2w shop, but its gonna be the same at the end.

  • Classic Aion Europe,

    The issue =

    1.0 to 1.9 is a very long way and they might lose a big players base,
    2.0 Patch kill all content bellow 2.0 (1.0 to 1.9), droprate are near 0 for lower map.


    So if Classic Europe ever come,
    Gameforge need to stop spreading players into community server,

    (FR,DE,ITA etc).

    They will need to make patch faster than NA did,
    and they will need a good support team or GM to ban BOT/CHEATER.

    Aion is a big money maker for its low population.

    Doesnt cost to much to handle, and it generate big money.

  • Galeas posted in one day, that gf will fight with cheaters and illegal bots. Since a long time, present aion does not suffer any better thing and a solution against this case. Even i'd like to have classic, the thing will probably exist ... and in live streams we'll watch 958548587855 bots going farm :D as it is in KR. Some funny it looks like, but truly is not funny :(

  • 1) Aion is a big money maker for its low population


    2) 1.0 to 1.9 is a very long way and they might lose a big players base,
    2.0 Patch kill all content bellow 2.0 (1.0 to 1.9)

    and they will need a good support team or GM to ban BOT/CHEATER.

    1) False, they make money in Asia Market that represent 95% of their earnings or more. So if in 2022 1Q they made 16.092 million wons, thats 12.065,62 million euros. The 5% is = 603.281 thousand euros. Divide that into NA/EU/RU (even if its not gonna be equal) thats = 201.093 thousand euros that EU makes with Aion in 3 months. Lets quit cost of translations/employees/taxes/servers/office/electricity (at least 50%) = 100.546,5 euros EU makes of BENEFITS with Aion in 3 months, in 1 month it will be = 33.515,5 thousand euros. WoW "thats a lot of money", now imagine putting 2 full time GM that earn 1.5k/2k euros a month, less benefits even.


    Now, with that bad income/benefits you can maybe understand why 2 year has passed and they havent invest money/men power in making a specific platform for us.


    2) False, 2.0 doesnt kill all content from 1.0 to 1.9. You can do Dark Poeta and earn lots of enchant stones, manastones & money, there are extensible weapons that were still the best (from 1.x), the pve/pvp gear are not that different and you can still be a BEAST with a lvl 50 pvp gear in 2.0 patch.


    It seems that some people in Aion community lives in a separate world, same as the aion retail game does.