Aion Classic Discussion

  • Aion was still ok even until 5.8 (it had a lot of problems, elemental forms were annoying af, unlimited enchantments were retarded, but it was still enjoyable).

    But aion died with 6.0, where they effectively removed all the depth of the gameplay to replace it with a brainless skillspam on max atk/cast/run speed.

    1.x was a lot of fun, people saying 1.x 2.x had no content are people who spend their lives running instances.

    Owpvp is the best content, always renew itself because no 2 fights are similar, and was rewarding back then because AP had value.

    I hate stupid people.

  • for me it kind of died near the end of 4.x. for others it was the addition of new classes with 4.x


    for me it wasn't really the new classes... although it was annoying sometimes and unfair. i didn't like the end of 4.x because of how we had to farm stuff... everything became just a time sink and harder and more to farm... like everything past 6.0. i was happy for those landing sites in abyss... only to discover how much crash or disconnect i get when passing through and was never solved i think... i started to hate the new abyss map and flying in general... with camps in abyss that we had to farm. sieges turned out to be so boring... waiting one hour for balaur guards to spawn. i didn't like the deletion of tia eye.. sarpan... north and south kata. tons of instances have been deleted. the whole protector and whatever title in some maps was stupid. the amount of stigmas you could equip has been halved and stigma enchantment has been introduced. i didn't like feathers... and items going over +15 with evolution stones or whatever. the new daevanion set was stupid to farm and enchant. i don't remember everything from the top of my head but the whole 4.8 and 4.9 have been a disaster for me and lost the will to play or farm anything in general.


    then 5.x has been on the same path as previous 2 patches... but harder and chaotic with drastic changes. you can enchant over +15... now you can't... you can trade gear... no you can't anymore. they couldn't decide what to do. only near the end of 5.x it turned out to be more playable. if it wasn't for the p2w stuff... feather... bracelet... minion... it would have been a decent patch. and with 6.0 the disaster continued even further.


    i consider everything before 4.8 to be classic aion. skills changed too much with 4.8 and stigmas too and lots of other stuff like maps and instances. after that is some kind of intermediate classic... they were not sure what to do and tested the terrain. then 6.0 it was like the nail in the coffin.


    btw you could still farm instances in 1.x. but still lots of maps to explore and farm... i think from some point of view it was ok. i wish they would have brought more quality of life feature to the classic... things already done in further patches. a bit unrelated but after watching the stream yesterday... i was reminded that there is no bottom... aion can still do worse than previous disaster patches. i knew the changes from before but it was a good reminder. might be even the end for some that played this far out.

  • Aion was still ok even until 5.8 (it had a lot of problems, elemental forms were annoying af, unlimited enchantments were retarded, but it was still enjoyable).

    What exactly did you enjoy about 5.0?
    All I remember is breakable gear,the legendary Luna -Nerf, activating as many elite rewards as possible on as many accounts as possible, extremely frustrating raids and price manipulations on broker during events.
    I am serious. I only remember the end of 5.8 as kinda nice due to the tia eye event.

  • a bit unrelated but after watching the stream yesterday... i was reminded that there is no bottom... aion can still do worse than previous disaster patches. i knew the changes from before but it was a good reminder. might be even the end for some that played this far out.

    I don't think many have watched the stream. Which part of 8.0 concerns you? Its hard to believe that Aion could do even worse. tbh

  • yea not that many. i think there have been 400-500 ppl when i looked at the counter. idk... everything about the new map is not greatly designed.


    i have seen plenty of koreans playing and they often skip this map... used just to farm some quests on alts and put the reward in warehouse... and factions ignore each other on this map because it's tedious and it's a lot of waiting and walking and normal mobs are difficult. seems like first iteration of kaldor when the map was really hard... but this one is on steroids. on stream... best of the best gear in the game and still had big problems. since i'm comparing... nobody liked to farm kaldor... nobody likes it now... same thing will be with this map. good thing they are making things tradable again with the help of those wrapping things but the rest is just more p2w.... more stats with relic and other stupid systems... more and more farm on top of already in place farms we have to do... and stats like the impossible collections from transformation system wasn't enough... we get more systems.

    next week is live so we get to experience it first hand but it's already looking pretty grim to me.

  • Aion was still ok even until 5.8 (it had a lot of problems, elemental forms were annoying af, unlimited enchantments were retarded, but it was still enjoyable).

    What exactly did you enjoy about 5.0?
    All I remember is breakable gear,the legendary Luna -Nerf, activating as many elite rewards as possible on as many accounts as possible, extremely frustrating raids and price manipulations on broker during events.
    I am serious. I only remember the end of 5.8 as kinda nice due to the tia eye event.

    What I liked about 5.x was the number of pvp instances, all the arenas + AoG + dred + runat.

    The meta was not so imbalanced like in many previous patches (im not saying it was balanced, im saying it was among the less imbalanced, atleast for 1v1 (6v6 meta was kinda cancer ngl)), and the combat overall felt good.

    The endless custom you could get with creation points. No one had the exact same spread of points as the others, I liked having to think about what skill to improve and to which level according to your playstyle or what you were doing.


    Now what I didnt like : Long ass levelling, Elemental forms (both 66 and 75) being annoying and way too OP, Lack of points of interest in nosra/esterra which brought all the owpvp in front of the guards of the main town since no one had anything to do outside of the town (mainly due to gameforge's stupid custom that made it possible to apply to every instance from town), lack of cap for enchanting (even a +25 cap (+7/8 for accs) wouldve been fine, but atleast a limit so that extreme whales can't go to unreasonable levels), 10% godstones, lack of availability outside of the shop for the top manastones (+10/11/12), the OP'ness of A rank minions, and having to farm the best pvp gear in that stupid tower instance.


    Yes, that's a lot of negatives, but it still beats 6.0 and beyond where I can't find a single positive point.

    I hate stupid people.

  • updates?

    Galeas said on the stream : "nothing new, problem with the plateform not the client, both NC & GF want classic in EU, as soon as they know more (yes or no), we'll have news"

  • P2W is basically any system that allows player who spends real money to gain any sort of ingame advantage over player that doesn't use any real money transactions.


    Practically, if someone can buy shop the very first minute after logging into game and non cash shop player needs a month to gain same item with optimized playtime, the first one got an advantage. It's like telling two people to reach a distant city on the other side of wide mountain range, but giving one a helicopter while other one will climb. Yeah, both can reach the final destination.


    Ideas that it's not p2w if u can gain same item with months of playing and not using cash shop advertised by some forum players and even moderators is in my opinion completely wrong, cause it doesn't offer a fair game from the very start. But to be honest these games aren't meant to be fair (like without any useful microtransactions or cash shops) , otherwise there would be no profit for game makers. It's just the way this world works.

    IMO, that's pay for convenience. Now, the way I see it, pay to win includes stuff that can ONLY be obtained through real money, no other way, not even months of farming.
    Lots of people, probably the vast majority, don't make such a difference, but I think it does exist: pay to win is wrong, pay for convenience is the norm. In every situation, even outside of games, paying for something has to give you advantages, otherwise, why would you?

  • IMO, that's pay for convenience. Now, the way I see it, pay to win includes stuff that can ONLY be obtained through real money, no other way, not even months of farming.
    Lots of people, probably the vast majority, don't make such a difference, but I think it does exist: pay to win is wrong, pay for convenience is the norm. In every situation, even outside of games, paying for something has to give you advantages, otherwise, why would you?

    That´s the classic excuse of a Whale.


    "It´s not Pay to win as long as you can get it ingame by grinding for 10 billion years and praying to rngsus, while sacrificing your Firstborn :ugly:"


    If you pay money to have something immediately, and win a duel because of that because your opponent didn´t grind for it ingame then you (and now listen) BOUGHT THIS WIN aka. Pay to Win.

  • IMO, that's pay for convenience. Now, the way I see it, pay to win includes stuff that can ONLY be obtained through real money, no other way, not even months of farming.
    Lots of people, probably the vast majority, don't make such a difference, but I think it does exist: pay to win is wrong, pay for convenience is the norm. In every situation, even outside of games, paying for something has to give you advantages, otherwise, why would you?

    So, in your opinion, if 1 person get something other person have to spend 3 years of griding to get, it's just pay for convenience, not p2w?

  • IMO, that's pay for convenience. Now, the way I see it, pay to win includes stuff that can ONLY be obtained through real money, no other way, not even months of farming.
    Lots of people, probably the vast majority, don't make such a difference, but I think it does exist: pay to win is wrong, pay for convenience is the norm. In every situation, even outside of games, paying for something has to give you advantages, otherwise, why would you?

    So, in your opinion, if 1 person get something other person have to spend 3 years of griding to get, it's just pay for convenience, not p2w?

    I mean, that's how it works pretty much with everything in real life: do you complain about everything in real life? You must be one hell of a pleasant person to be around.

    Yes, it's pay for convenience (getting things faster is convenient, I'm sure you agree) as long as that other player can get that same item without spending a cent. Like it or not, that's how it is. If a person needs to farm for 3 years, for one thing, rest assured 50 euros won't be enough, and people spending thousands ('cause that's how much it'll be needed) you can count on one hand.


    IMO, that's pay for convenience. Now, the way I see it, pay to win includes stuff that can ONLY be obtained through real money, no other way, not even months of farming.
    Lots of people, probably the vast majority, don't make such a difference, but I think it does exist: pay to win is wrong, pay for convenience is the norm. In every situation, even outside of games, paying for something has to give you advantages, otherwise, why would you?

    That´s the classic excuse of a Whale.

    Except, I'm a free to play player, so try again.

  • Epidemic, very lawyerish and PR use of word convenience:D:thumbup:(from a lawyer, take it as a compliment). Let's pretend it's something else by naming it differently. I wonder where would u set a limit for convenience. At three months of xy hours of daily play, xy hours of total playing, xy days of absence from game??


    Getting things faster can be convenient if noone else gets hurt, otherwise it can also be a crime...


    For me convenience would be e.g. to give long absent player an opportunity to catch up with new basic stuff, like occasional incentives we had in Aion. Your understanding of convenience is foreign to my world, but I am already aged and I stopped searching for reasonable explanations of the world around me, the more I dig, the less sense it makes.


    In my opinion in mmorpgs competition is a necessary part of the game. Not having financial rewards in Aion is not the reason to make competition unfair. P2w or P2convenience (as u understand it) ruins that competition and fun at the very start. I really see no point of super geared P2w players competing with the rest that struggle. Is it fun for them, fun for others? They just wanna show they can afford it or show their epeen or are like the guy who told me he can spend 8.000 or even 25.000 € monthly and that he buys shop items so he can sell them to other players via ingame broker? I don't know.


    The fact is that gaming became a second job, a new drug, fun is set aside and noone wants endless grinding and paying to skip that is an expected step.


    I don't like it, but until it's all about the money and wanting it all and wanting it now and not about making people happy nothing will essentially change. Just words.

  • I mean, that's how it works pretty much with everything in real life: do you complain about everything in real life? You must be one hell of a pleasant person to be around.

    i think you should not compare this to real life. ppl create games not to be entangled with rl laws and physics and economics or whatever. for many game designers that is the goal... and the limit is their imagination. they can make everyone equal at start... unlike in rl... and so much more. games are for ppl already done playing rl for the day and want to enjoy something different and not the same rl replica. at least with fantasy games like this one. a business model and how they sell the game should be separated from the game itself.


    and yeah... ppl do complain in rl... file complains... have riots... vote and so on. not the point.

  • If it's pay 2 win it's pay 2 win. You don't like to hear it because you like to play this game. It's a defensive mechanism to defend the thing you like to play. Doesn't make it any less pay 2 win though. But rest assured, most people have quit, and many more will quit. You'll just hop to the next pay 2 win game and tell people there the same thing without ever wondering why your game never gains any momentum.

  • Did someone say Aion wasn't p2w in Europe or was it just me? Because that is laughable lmaooooooooooooooooooooooooooo


    It's funny how ppl project when they were probably no name NPC's in 2.*/3.*/4.*. The game was EXTREMELY P2W which is why it slowly died, but it was a slow death because behind all the p2w Aion WAS a good game.


    Back on the spam topic, how's SOLO going Gameforge?


    Bet you regret not launching Classic in Europe by now, if you don't, you should.