Not?
But we're filling this thread. Only 12 pages is pretty pleblike.
Not?
But we're filling this thread. Only 12 pages is pretty pleblike.
Display MoreI'd say the pvp there is 'dead' in that game.
Well... PvP is also quite dead in Aion, isn't it? I mean, the heavily RNG-based and exponential gear-progression is killing the game and especially PvP. Then again, I have to admit that korean MMORPGs with the exception of Blade & Soul aren't designed to deliver competitive PvP. Quite the contrary, they're designed to deliver unbalanced and heavily gear-realiant PvP to manipulate their players to spend more cash in the cash shop. There are even matchmaking-mechanisms that intentionally match you up against opponents with better gear than yourself just to manipulate you to spend more cash.
PvE is more forgiving because you can do your instances at your own pace and at any time of the day and there isn't really a competitive factor.
Now that's just plain wrong.
If you want to do endgame PvE content, you want to get into decent groups quickly. Good players - you can also call it "human capital" - don't grow on trees. That means you want to get gear that qualifies as "entry gear" by the standards of the community rather fast to get a good spot. So much for doing PvE at your own pace.
Also: PvE Ranks was a thing in the past and is apparently going to be revived rather soon. Sure, it's somewhat of a joke since Aion is heavily gear-reliant (which includes transformations and deavanion skills). but it's still akin to somewhat of a competitive scene.
I think the first problem in general is that mmos offer (insert which is now a meme at this point) a 'long term' experience. You're most likely never start on equal foot, unless it's a new game or server. Players are hardly equal, either by time playing or other factors, unrelated to p2w. A lot of people don't like long term games, they want something here and now, with the little time they have. The grind factor in mmorpg is what made them even less attractive to western players.
The problems are rather the design of gear-progression and how fast you reach "softcap" gear which enables you to fully enjoy the game. GW2 is actually a pretty good example of how you can avert the points you've stated. Sure, it may be problematic that there isn't really that much vertical progression, but there are several other progression systems which make the game work. Coming back to Aion, even Aion did a very good job at catering to both casuals and hardcore players during the early 4.x times. You got your entry gear rather fast and you had a logarithmic gear-progression which was perfectly fine. That soon got ruined though due to the implementation of P2W-promotional game design.
I've watched that video. I can hardly believe anything that guy says. I've had my first job as a 'programmer' almost 20 years (next year) and never heard of such things since. Of course, we had to pull some extra hours as well sometimes, even coming in weekends when it was needed to rush things. But there is law that prevent you from working more than 40 hours a week if it's 5 days, or 48 hours in 6 days, or somethng similar. I never had to read it again but it's there. If I remember correctly, you're from Germany, and there is something similar as well. It's probably because of the Union that we might have the same. So 60-80h a week is against the law, not to mention the 100h like in the video.
Then I looked up. That company he mentioned, it's from US. Okay, they don't have a law like that with working hours. They work more than European countries, sometimes 10 hours per day from what others say, but they have the weekend off. How does someone get 100h/week?
100h per week are actually quite possible. I'm also working in a job in which people aren't unionized. If some big project comes up which has to get done rather fast, pulling of long workdays isn't that uncommon. You work far into the night, go home and sleep some hours/take a shower, then come back to work. This can lead to 16h workdays during crunch periods which leads to 80h total if not more if you also work on weekends. And yes: While it may be illegal, who cares if the employee isn't doing anything against such behaviour due to being in a powerless position? In several nations, such stuff is actually not uncommon. Especially Japan is quite popular for its overwork culture where people even sleep in office. With "karōshi" they even have a specific term for suicides caused by overwork. You also seem to forget that we're talking about the AAA gaming industry here, so these people have a lot of pressure getting stuff done in time. It's simply real life.
I mean, nothing from that video makes me believe it's real. I'm starting to believe in conspiracy theories now, that the article he mentioned, is probably made by him or someone he paid him to mention it.
It is real though and certainly not a conspiracy theory. There are several cases in which the AAA gaming industry forced devs to endure extreme crunch time. You have to consider that these companies had cancer-like growth during the last 5, 6 years. Companies like Activision or EA have grown several 100% during the aforementioned period. Devs in the AAA gaming industry also constantly have to fear layoffs since these companies have to maintain their profit rates which they do by laying off employees. That's actually a pretty normal economic behavior nowadays. Just look at how many development studios EA has killed by now.
Far from being dead, compared with that game. Here is very much alive if we like it or not, being instances that we don't win or getting zerged in open world. In that game, PvP is just not a thing. All the people I know and some that I have watched, only played that game for PvE. The PvP part is not a thing and I'm sure people don't join for that. Probably the reason why the game is very popular. Same thing with a PvE oriented game like Path of Exile. That is not a PvP game. People join for PvE. There is PvP in there but probably less than 1% do it and most of them because they want achievement. Yet another very popular PvE game.
How is that wrong? At this stage of the game you can still find players like you, almost at any time of the day, to do PvE instances that you need.
You can still see 6 man HT forming, for gear farming. These groups fight the instance and 'win' it. Do the same in PvP. The result is not the same. In the same time you see groups forming for highest PvE instances. You will get there, at your own pace. In PvP there is no progression like that. The is no entry level and anything similar. If you missed your chance to gear up with the rest, well, good luck.
If I start an alt today, I can 'win' all PvE instances at my own pace. I don't need to rush anything. If I get legendary gear in 2 months because I don't play it much, so be it, but at least I still find groups to do it and 'win' it. Then I can progress further and do the same. There is no winning in PvP with this char. Not in instances and not in open world. I missed my chance.
And I can mostly plan my PvE instances. I can't plan my PvP ones, neither by days or hours. Hence I said it's more forgiving.
You work 16h and then come back to work next day? There is a law for that too. You work 12h, it's mandatory to have 24h rest. I'm sure there are still nations that are overworked and underpaid in the same time. Probably one of the reasons we see people from the east coming to Europe or NA. You can get underpaid here too, getting paid minimum salary (set by law), which is not much, for the same job that is paid a lot more in other EU countries, but the working time is also set by law. I mean, if a job is overworking me and I get paid minimum salary, nobody is stopping me to find another job, because nobody can pay me lower than this, by law. It's very hard to believe this is happening in the west, especially when those people with those skills can find another good job because the market is quite in need. In Europe (except maybe UK) a software dev is not getting paid as much as they do in US, it's more or less like a regular job, but you see the market is in need, offering all sorts of bonuses (all kind of paid services) so that you go to them. You get screwed by someone, you move on to another one in this domain.
well i dont think we should talk about this topic here, else Sparx will be mad
I am already because I'm awake since two hours.
well i dont think we should talk about this topic here, else Sparx will be mad
I am already because I'm awake since two hours.
well i dont think we should talk about this topic here, else Sparx will be mad
I am already because I'm awake since two hours.
Stop the offtopic/spam please.
More spam
spam
No Spam since 9 Months, 3 Weeks and 6 Days...
That's a shame
No Spam since 9 Months, 3 Weeks and 6 Days...
That's a shame
Players from English servers dunno how to spam
Hi!
I just want to inform you that I will also leave the team because of private reasons. That Sita and I leave at the same time was not planned, but thats now how it is
It was a nice time with you guys, see ya!
~ Sparx ~
Be happy and see you sparx
Thank you Sparx, sad to see you go..
*lurk*
Sad to see you both go. Good luck with your future projects!