We live in E-Sport era with World Championships.
In Aion we have Dredgion - excellent map for such gaming.
In which universe has AION ever been E-Sport-relevant? Was never and never will be, you have no E-Sport-game where different (farmed) gear matters, wouldn´t make any sense. GW1 was E-Sport but GW1 was better than AION in so many ways.....
NCS already tried - in live aion, the runa arena with tanks, tower and kunax.
But this was too boring.
I am sure, that Dredgion is beautiful map for this: year-to-year event or year-to-year season.
Of course Daily Dredgion stay as it is.
I wrote about special event I know, that in Aion is diff with e-sport. But that dred, when u enter and your op pvp set becomes altgard common and weapon + accesories - nothing to "different set" statement anymore. Buy better gear from a merchant in a respawn room, for a special gold gained in match from mobs, pvp, summoned agents etc I am also sure, every match could not last longer than 40 min
For me it's easy. I have this project before my eyes, or in my head. I see it, how it could looks like. If U miss some details, or can't create for You also, yes - diff to see and how it could work I understand it.
edit: normal mobs respawn every 4 minutes in every surkana's rooms. first respawn possible in a surkana's room 2 minutes after defeating mobs and a surkana (the room must be cleared). agents with keys spawn, when tasks completed. recall to the base possible with using a special teleporter tool putted in a wall in every surkana's rooms . kill mobs, surkanas, agents, enemies - to gather a gold or kinah (event - dissapears after leaving dred) and buy better gear and useful items from a merchant. spawn agents to grab keys needed to enter to the room with a final boss. destroy big defenders protecting the boss with a powerful relics. defeat protectors to capture powerful artefacts (artefacts spawn in 5 rooms in surkana's places. if surkana is alive, dissapears and arti spawns). all arti spawns 15 min after start a match: damage to final boss, damage to enemies, slow and mana damage (5% per tick for every 2s) for 30s, heal reduction -50% for 30s, damage increase (attack + magic boost + 120s) (5 artefacts) (can be also 6th - defence increase 120s). protector spawns every 3 minutes after a kill, ability for activate 30s after capture arti, need an item from merchant what costs a currency. In final boss room, kill surkanas to create a wall what enemy must defeat it to can go forward.
Losing team - don't give up. spawn yours agents, recapture/capture arti and fight with enemies. control spawned boss to enemy can't kill for free.
both factions - tactics and raid boss in the right time.
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