i dont care how they put it just make APOSTLE random avaliable for EVERYONE and selection behind paywall but at least make them avaliable.
Soon 7.6 and we lack forms....its pathetic
i dont care how they put it just make APOSTLE random avaliable for EVERYONE and selection behind paywall but at least make them avaliable.
Soon 7.6 and we lack forms....its pathetic
Problem is that new ad return player quit when they realize that they can not have any possibilities to have s minion or leg and ultimate transformation or to have improved stigma we need events that give this or the game will die
I know that you are asking ultimate transformations and s-rank minions, but I believe that platinum damage reduction and additional damage cubes is perhaps more game changing than that. Those cubes is what I've felt the most impact in this 3 months I've been playing. Is it viable to put those in events somehow?
I know that you are asking ultimate transformations and s-rank minions, but I believe that platinum damage reduction and additional damage cubes is perhaps more game changing than that. Those cubes is what I've felt the most impact in this 3 months I've been playing. Is it viable to put those in events somehow?
Cubes were sonehow easy to get before 7.5.
I wish I had spammed holy tower more.
I know that you are asking ultimate transformations and s-rank minions, but I believe that platinum damage reduction and additional damage cubes is perhaps more game changing than that. Those cubes is what I've felt the most impact in this 3 months I've been playing. Is it viable to put those in events somehow?
None of the instances right now requires plat cubes aside from prigga.
We're asking for items that are important for pvp, not to fap on the dpsmeter ranking for an instance ![]()
Problem is that new ad return player quit when they realize that they can not have any possibilities to have s minion or leg and ultimate transformation or to have improved stigma we need events that give this or the game will die
Event? If they don´t change the game completely aion will be closed in the next 2-3 years.
I know that you are asking ultimate transformations and s-rank minions, but I believe that platinum damage reduction and additional damage cubes is perhaps more game changing than that. Those cubes is what I've felt the most impact in this 3 months I've been playing. Is it viable to put those in events somehow?
Cubes are for one specific part of the game. Transformations are for pretty much all parts of the game. Which is more game changing? ![]()
I know that you are asking ultimate transformations and s-rank minions, but I believe that platinum damage reduction and additional damage cubes is perhaps more game changing than that. Those cubes is what I've felt the most impact in this 3 months I've been playing. Is it viable to put those in events somehow?
Cubes are for one specific part of the game. Transformations are for pretty much all parts of the game. Which is more game changing?
If you already have decent atspd/speed, most other stuff than transformations is more game changing, especially cubes. If you have ultimate transformation but low final attack and def you still are fast food and hit like a wet noodle. But i know what you mean, as a beginner with one of those transformations without decent atspd(because the devs are shaiting on you) you are completely useless.
None of the instances right now requires plat cubes aside from prigga.
We're asking for items that are important for pvp, not to fap on the dpsmeter ranking for an instance
Cubes are for one specific part of the game. Transformations are for pretty much all parts of the game. Which is more game changing?
Now I'm confused. You make it sound as cubes are only for instances + open world pve and stop working in a pvp match, is that so? I'm looking for it, but it's not said in any part or I haven't read it. If you can clarify, whether the damage reduction/additional damage work or not on a pvp open world match, that would be nice.
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Now, about what's more game changing. Since most players block the access to view details, I found out recently using a DPS meter app. Found out that the problematic players are those that selective reidentify and put all the manastones to critical hit/spell. There are those who put the manastones to physical/magic attack or to magic resist, but it's less optimal. This critical hit people can kill real quick.
My guess, in terms of impact, is more or less like this:
1- The best gear +15
2- Damage reduction/additional damage cubes (if these work as I think, an exponential function in pve and pvp)
3- Ultimate transformation
4- Improved daevanion skills
5- Unique skills (like lunar power, a shield that absorbs 30k damage after HP falling below 80%, what a beast, for example)
6-Ultimate manastones
7- Gleaming odians
8- Greater runes
9- Improved stigmas
10- Player's ability to hit the keyboard and mouse
Display MoreNone of the instances right now requires plat cubes aside from prigga.
We're asking for items that are important for pvp, not to fap on the dpsmeter ranking for an instance
Cubes are for one specific part of the game. Transformations are for pretty much all parts of the game. Which is more game changing?
Now I'm confused. You make it sound as cubes are only for instances + open world pve and stop working in a pvp match, is that so? I'm looking for it, but it's not said in any part or I haven't read it. If you can clarify, whether the damage reduction/additional damage work or not on a pvp open world match, that would be nice.
------------
Now, about what's more game changing. Since most players block the access to view details, I found out recently using a DPS meter app. Found out that the problematic players are those that selective reidentify and put all the manastones to critical hit/spell. There are those who put the manastones to physical/magic attack or to magic resist, but it's less optimal. This critical hit people can kill real quick.
My guess, in terms of impact, is more or less like this:
1- The best gear +15
2- Damage reduction/additional damage cubes (if these work as I think, an exponential function in pve and pvp)
3- Ultimate transformation
4- Improved daevanion skills
5- Unique skills (like lunar power, a shield that absorbs 30k damage after HP falling below 80%, what a beast, for example)
6-Ultimate manastones
7- Gleaming odians
8- Greater runes
9- Improved stigmas
10- Player's ability to hit the keyboard and mouse
odians and runes have more impact than improved stigmas? what did you smoke i would change improved stigmas with cubes and its a good list.
Display MoreNone of the instances right now requires plat cubes aside from prigga.
We're asking for items that are important for pvp, not to fap on the dpsmeter ranking for an instance
Cubes are for one specific part of the game. Transformations are for pretty much all parts of the game. Which is more game changing?
Now I'm confused. You make it sound as cubes are only for instances + open world pve and stop working in a pvp match, is that so? I'm looking for it, but it's not said in any part or I haven't read it. If you can clarify, whether the damage reduction/additional damage work or not on a pvp open world match, that would be nice.
------------
Now, about what's more game changing. Since most players block the access to view details, I found out recently using a DPS meter app. Found out that the problematic players are those that selective reidentify and put all the manastones to critical hit/spell. There are those who put the manastones to physical/magic attack or to magic resist, but it's less optimal. This critical hit people can kill real quick.
My guess, in terms of impact, is more or less like this:
1- The best gear +15
2- Damage reduction/additional damage cubes (if these work as I think, an exponential function in pve and pvp)
3- Ultimate transformation
4- Improved daevanion skills
5- Unique skills (like lunar power, a shield that absorbs 30k damage after HP falling below 80%, what a beast, for example)
6-Ultimate manastones
7- Gleaming odians
8- Greater runes
9- Improved stigmas
10- Player's ability to hit the keyboard and mouse
the plat cubes only work for specific bosses (e.g. all bosses in prome hm, ara infernalia, beninerk nm, ect). it's not an increase of attack/deff overall. they're plain useless outside of a pve instance.
So yes, currently the biggest gap is the ultimate transformation for most players because most players have improved stigmas/daeva-skills, full gear. the only thing thats missing is the ultimate and it's sad that KR noticeably expands it's content with an ultimate form in mind concerning mechanics at bosses (e.g. prigga, ever tried to run to a save platform while having that movement slow debuff and not an ultimate?)
Ofc the additional damage/damage reduction work only on the boss they are associated with. That would make no sense at all otherwise.
He might be referring to the other cubes, not just the bosses.
Now I'm confused. You make it sound as cubes are only for instances + open world pve and stop working in a pvp match, is that so? I'm looking for it, but it's not said in any part or I haven't read it. If you can clarify, whether the damage reduction/additional damage work or not on a pvp open world match, that would be nice.
Man what are you on about? There's no way that you think that prigga plat cubes work for anything besides prigga etc......but then again there's no way you're talking about pdef/mdef/patt/matt plat cubes because the values are so little that they almost make no difference at all. I'm just mind boggled.
EDIT: I just noticed that you put improved stigmas at number 9. I'm gonna have an aneurysm.
i think the guy talks about normal cubes to raise his base stats not platinum cubes..
and most important atm is getting a GOOD apostle for ur class...
There's no way that you think that prigga plat cubes work for anything besides prigga, etc.
That's exactly what I was thinking, that that was only a matter of names, because it is possible with a formula (x=a + bn) to add all porcentajes and transform it into a number that could impact the character. I was only talking about damage reduction and additional damage.
Thanks to Tessi and Aura for the clarification. Now cubes go down in the list of impact and, therefore, not so relevant to put them in an event, as initially requested. With the new 2 ultimate transformations coming, then it's clear what the players need.
i think the guy talks about normal cubes to raise his base stats not platinum cubes..
That doesn't change the argument that they don't make nowhere near as much difference as much difference as other things such as an ultimate transformation.
Problem is that new ad return player quit when they realize that they can not have any possibilities to have s minion or leg and ultimate transformation or to have improved stigma we need events that give this or the game will die
I want also, to new players could get something very important, but will be good, if all possible items will get the [Rune] type.
Display MoreNone of the instances right now requires plat cubes aside from prigga.
We're asking for items that are important for pvp, not to fap on the dpsmeter ranking for an instance
Cubes are for one specific part of the game. Transformations are for pretty much all parts of the game. Which is more game changing?
Now I'm confused. You make it sound as cubes are only for instances + open world pve and stop working in a pvp match, is that so? I'm looking for it, but it's not said in any part or I haven't read it. If you can clarify, whether the damage reduction/additional damage work or not on a pvp open world match, that would be nice.
------------
Now, about what's more game changing. Since most players block the access to view details, I found out recently using a DPS meter app. Found out that the problematic players are those that selective reidentify and put all the manastones to critical hit/spell. There are those who put the manastones to physical/magic attack or to magic resist, but it's less optimal. This critical hit people can kill real quick.
My guess, in terms of impact, is more or less like this:
1- The best gear +15
2- Damage reduction/additional damage cubes (if these work as I think, an exponential function in pve and pvp)
3- Ultimate transformation
4- Improved daevanion skills
5- Unique skills (like lunar power, a shield that absorbs 30k damage after HP falling below 80%, what a beast, for example)
6-Ultimate manastones
7- Gleaming odians
8- Greater runes
9- Improved stigmas
10- Player's ability to hit the keyboard and mouse
Display MoreNone of the instances right now requires plat cubes aside from prigga.
We're asking for items that are important for pvp, not to fap on the dpsmeter ranking for an instance
Cubes are for one specific part of the game. Transformations are for pretty much all parts of the game. Which is more game changing?
Now I'm confused. You make it sound as cubes are only for instances + open world pve and stop working in a pvp match, is that so? I'm looking for it, but it's not said in any part or I haven't read it. If you can clarify, whether the damage reduction/additional damage work or not on a pvp open world match, that would be nice.
------------
Now, about what's more game changing. Since most players block the access to view details, I found out recently using a DPS meter app. Found out that the problematic players are those that selective reidentify and put all the manastones to critical hit/spell. There are those who put the manastones to physical/magic attack or to magic resist, but it's less optimal. This critical hit people can kill real quick.
My guess, in terms of impact, is more or less like this:
1- The best gear +15
2- Damage reduction/additional damage cubes (if these work as I think, an exponential function in pve and pvp)
3- Ultimate transformation
4- Improved daevanion skills
5- Unique skills (like lunar power, a shield that absorbs 30k damage after HP falling below 80%, what a beast, for example)
6-Ultimate manastones
7- Gleaming odians
8- Greater runes
9- Improved stigmas
10- Player's ability to hit the keyboard and mouse
Odians and runes now R more important than ulti transformation. When U R just trying say that no, U R just missing something
Also improved stigmas and skills gives much more. This increases dps passively by 40% or even more. Ulti form gives something like 10-15% dps. IF U dont believe: use Ur ulti pot and wear stigmas, for example +10 and deavaskills +10. Then wear Ur legend form, wear improved stigmas and deavaskills ...
(i specially not say about ulti form + improved things XD caus everyone know that is end-game combo)
and most important atm is getting a GOOD apostle for ur class...
so you are convinced that a "good" apostle is better than an ultimate? ok
and most important atm is getting a GOOD apostle for ur class...
so you are convinced that a "good" apostle is better than an ultimate? ok
He is thinking, what is better in current time on his account lol. If he has not materials for trying ulti, the best way is to get legendary apostle matched to his account. Need some good read, not only read. He has right ...