General Event Discussion

  • About OW drop in prome nm, just think that in real OW, you compete for mobs. In solo prome nm, you are alone to farm.


    Not bad, guaranting everybody to try OW drop without being ninja by geared people or killed by ennemies.

  • I have 1 interesting question.. why you put this fragments to instance in which noone go.. all ppl just ignore it becouse of no sence.. Narakalli is useless, but you trying to bring it back. It is realy not good (IMHO) decision. Now we need to focus on this instance also... there are so much content in this game, I mean ppl who already have legendary+ultim gear start doing instances from Holly tower (for kinah and gear up) and than Makarna, Prometune and ect.

    I realy don't understand this... whith this things in Narakalli you force ppl to waste time in this useless instace... I mean why you did not put this fragment to Makarna or Prometune loot????

    Sometimes you give out such ideas and actions that it seems as if you are thinking not with your head but with something else.. In essence, only 1 person reads the forums and tries to do something (inform ppl, answerin in threads and ect.) - Galeas. The rest of the campaign just does not care...

    Day buy day I feel only disapointment from this game and from GF... Comunity ask for somth, thay say what they need but you don't listen. I don't know what to say but if it will continue we will have first of all less ppl online...

    If it was in Prom Hm we would have a huge protest that not everyone is able to do it ;) We give value to two dungeons which is always a good thing. Also I strongly disagree that no one goes to Hidden minionite, that's not what the numbers say ;)

    I'm not talking about HM instances but about easy ones... most players are not doing Nara for 6-7 month or at all after they got good gear. They do it only if there is some events that require do this to get event items.

    Well I still have hope that not only you, Galeas, will talk to comunity and accept all things that we write and talk about, I hope all GF team will read and make proper decisions in future... less rng and p2w, more casual and interesting.

  • @Solnishko: The reason those two instance were chosen i guess, was because they are easy to do, faster to complete and solo instances, especially with the Windstream PvE set. So, it can be done by both new and old players with no problem. Plus, Hidden Warehouse is a new instance which every single player is doing, because its a complusory sort of instance now (how else are you going to get those Rank S & A Minionite's). And a player, with good gears and idea on how to do it, can easily complete Narakkalli in around 10-15 min (so, all 4 runs within an hour).


    On the other hand, other instances need help from other players, be it Holy Tower or Makarna or Prome-easy (only considering these 3, as the remaining ones are much harder to do). So, unless there is someone willing to help you (when a player is weak geared, or is a new player), it would be hard to do them, especially when near the end of a week before reset (aka., around Monday and Tuesday).

  • New drop is good idea for new ppl and for everyone who wants tò get legendary/ ulti form. If you don't want- don't do it. Easy)

  • Bringing it to Narrakali allows everyone to do it solo, same with Minionite (would love to have 4 CDs of this one btw, since it takes less than 10 min to do both CDs, and that the number of Rank A minionite we get is quite low compared to what it requires to upgrade a rank A minion to level 4).


    Even tho yes I agree, Ancient Fragments can feel outdated, even more with our context where new players almost don't exist, but I guess they gotta start somewhere. Will help to try Fusions more often for Legendary Forms, and maybe we'll get the same thing with the purple ones within more difficult dungeons in a near future (I'm optimistic, I know).


    Would have liked updates on other topics with this video, like if there was any plan for a new Merge (Ragnarok is in a pretty bad state currently) ; I won't even dare to mention Platinerk tho.


    Else, what was teased sounds "okay", better than nothing, but I'm afraid that the necessary and more important changes will come too late.


    PS : Nice to see that the "Survey" function seems to be working again, even if it took ages (can't even remember when was the last time it was used during an event to provide some gifts for example)

  • most players are not doing Nara for 6-7 month or at all after they got good gear.

    Players will do any instance everyday for the right rewards. :)

    ~ Say what you like to me but don't insult my Shugo ~

  • Solnishko

    They want to make all content worth.


    You're taking it in the wrong way. You are just bored to change your routine.


    Nara still drop 3 alchemium, still worth doing.

    Prome nm quite long, but with drop buff, many will farm it.

  • @Solnishko: The reason those two instance were chosen i guess, was because they are easy to do, faster to complete and solo instances, especially with the Windstream PvE set. So, it can be done by both new and old players with no problem. Plus, Hidden Warehouse is a new instance which every single player is doing, because its a complusory sort of instance now (how else are you going to get those Rank S & A Minionite's). And a player, with good gears and idea on how to do it, can easily complete Narakkalli in around 10-15 min (so, all 4 runs within an hour).

    That's exactly our thoughts :)

  • Would have liked updates on other topics with this video, like if there was any plan for a new Merge (Ragnarok is in a pretty bad state currently) ; I won't even dare to mention Platinerk tho.




    PS : Nice to see that the "Survey" function seems to be working again, even if it took ages (can't even remember when was the last time it was used during an event to provide some gifts for example)

    There is no plan for any merge at the moment. As always, if it becomes really critical we will consider it. I don't have anything new on Platinerk, so I prefer not mentioning it until I have actual news.


    Yes, we just tested surveys and it seems to be working again finally...

  • @Solnishko: The reason those two instance were chosen i guess, was because they are easy to do, faster to complete and solo instances, especially with the Windstream PvE set. So, it can be done by both new and old players with no problem. Plus, Hidden Warehouse is a new instance which every single player is doing, because its a complusory sort of instance now (how else are you going to get those Rank S & A Minionite's). And a player, with good gears and idea on how to do it, can easily complete Narakkalli in around 10-15 min (so, all 4 runs within an hour).

    tThat's exactly our thoughts :)

    Okay.. let it be so.. I trust you.. I trust evryoune on this forum, I trust comunity, lets see in future how it will affect on game...

  • Any chance of adding in-game method to get shugo gold?

    or just remove it from recipes and increase the price of morph scrolls to make a very much needed and effective kinah sink.

    ~ Say what you like to me but don't insult my Shugo ~

  • And thats all? Ancient form? At this point ancient form?!

    Combat RNG with more RNG.

    Can you guys consider not going this route? Last 3 attempts were 6x ancients and all gave me back another ancient. That is 16 ancient contracts, and considering you get one every month or sometimes another one from an event once in a while, it takes a very very long time.


    I get the idea. This is a test. However, you can give us ancient contracts and there could be still no progress done because they all fail. This is probably why in KR they made that event where you get a sure ultimate contract if you make 3 attempts of fusing, and it doesn't matter if they fail. NA already considered these things before us. This is why prior to 7.3 in NA you could get one ancient contract every week with luna and now after 7.3 you can get a legendary every week if you put in the effort. For legendaries, the chance is lower than in the case of ancients and it takes a very long time to get to a fusing point, only to get another legendary that you have instead of a new one for collections. The list of legendary transforms goes longer and longer with each patch. Initially there were only a few, 7 or something, then 10, then more till today when we have 21. In 7.5 they have around 33. Not only that the chance at collections is getting smaller but the chance at ultimate also goes smaller because it will be harder to get a duplicate you have if you fail.


    This is not just about contracts. You can give us lots of legendary enchant stones but in the end they all fail and the amount of ultimate enchantment stones we can morph is always 4 and they can all fail. The only solution is 100% stones like in those gifts at some past event. This is the case with everything in this game. There is absolutely no progression for lots of the things in this game, even if you farm toward it for a year, then see your efforts vanishing and defeated by rng.


    So better consider a simpler solution. Instead of adding different items to different instances, just make one universal currency that can drop in instances, like shugo gold, and put the items you want to give us in the vending machine. It's easier to adjust the items, which should be something valuable for this patch and not one year ago, and adjust their prices this way and you let everyone choose what to get. By something valuable for this patch, it should be things that you work towards it. Like essences for daevanion skills, as they are still rng but at least you don't lose progression. Then stigmas, as enchanting stigmas was introduced in 5.x and at this point where some players got +15 stigmas, some don't manage to get the bare minimum, which should be +9.


    In the end I have my fair share of skepticism. Platinerk supposed to be the next big thing and a promise, there is nothing mentioned anymore. Hero Trials supposed to make us achieve things, it's abandoned and brought up only during some events. World drop supposed to give us something but it's so rng and time consuming that you're better off not doing it. Now this drop in instances is the new thing, which we shall see.

    Also I strongly disagree that no one goes to Hidden minionite, that's not what the numbers say ;)

    People are doing it but not the path you're forcing us, with the mix box. If you get the cleric class inside, have fun playing the instance.

    Play stupid games, win stupid prizes.

  • Alright, thanks for the update on that. I'd still recommend to be very careful regarding the population, numbers don't necessarily mean the same nowadays than before, looking at what are the activities to do in game ; most people are just AFK almost all day long.


    For the surveys, let's hope you can use it again as a way to receive/provide feedback easier, so you can obtain everyone's opinion instead of just from ppl on the Forums. (And to give us some gifts from time to time ofc :whistling:)

  • What are the 3 alchemium good for?

    Nobody is crafting PvE weapons or accessories anymore because the broker is flooded with them from events. The armor is better from events, or just play the instances until you get your good rng drop. Nobody is crafting PvP gear, not only because it's outdated but the fragments you obtain from extracting are easier to get elsewhere and through account warehouse with alts. What else is there to craft? Manastones, but the fragments can't be shared through account warehouse like all the other materials and the manastones you get are very random. Nobody bothers with crafting.

    That's a currency that can't be controlled. I'm talking about something that already exist, something like shugo gold, that has a fixed amount every week. Instances are limited, unless you want to pay 40 luna for them, but in theory the number is limited so the drop limited as well, for whatever currency they may put in them. Kinah can be traded from other accounts or from players through broker, and the amount everyone can farm varies a lot.

    Play stupid games, win stupid prizes.

  • So better consider a simpler solution. Instead of adding different items to different instances, just make one universal currency that can drop in instances, like shugo gold, and put the items you want to give us in the vending machine.

    Definitely good idea :attention: Shugo Gold could be made both a cash shop and tradeable item, not dissimilar to gold-packs.

    Got to be seriously considered for inclusion.

    ~ Say what you like to me but don't insult my Shugo ~

  • People are doing it but not the path you're forcing us, with the mix box. If you get the cleric class inside, have fun playing the instance.

    Well, i have been only doing the Mixed Route, majority of times, and i did get the Cleric transform a lot, but its not that hard to get max reward with it as well.

    All you need is a lot of Healing Pots, and a good Casting Speed Transform. Out of like 14 runs i did last week, i got Cleric class around 5 times, and only once did i get 1 less drop that to by a very close margin (just lost by a few sec), and it was because that was my first time doing Cleric class there.


    If anything, i think that the Templar class is more hard to do, because it has a longer animation for its AoE skill, and the pull+damage skill does too less damage. But over all its quite easy to get max reward on all class on Mixed route, as long as you have enough HP/MP pots and a good transform to match the class inside.


    Also, the class you get inside gets affected by your base class you go in. Aka., any class can easily do the Glad class, as it doesn't require much MP on its skills. On the other hand, Templar & Cleric class is harder to do on class which have low base MP, as you would run out of MP fast with them.


    Edit: Hint for the Cleric Route (under Mixed) for those who didn't know.

    - In the 1st room, kill mobs until a Shugo appears in the center of the room, and use it to Teleport to the next part.

    - In the 2nd room, clear mobs while looking for a mob named "Minionite Mage" (not "Battle Mage" though), kill it and the door to the next area opens, and kill Boss (could all be done within 4 mins).

    Edited 2 times, last by Zorach ().