I legit think there must be like 2 people working on aion right now, Galeas is barely ever present, bad quality events and patches applied without thinking half a second of the consequences. Pointless to try to give them advices because they never listen to the feedbacks anyway. Their QA is made of volunteers that leak information right left and centre, fyi this event wasn't even put on the PTS so they did not try it
There are way more than 2, check the birthday video (it was barely half of the team). And I'm always there
Except if I'm sick or on vacation like anyone else.
Our QA is made of GF QA people and a volunteer team which is here to help too (which is more people than before since the QA volunteer team has been increased. If they leak info, they usually suffer the consequences if it is brought to our attention.
Correct me if i'm wrong, I expect as is the case for many company's, Gameforge had a large amount of employee holiday during and after the Christmas/Newyear period that will have contributed to the preparation and testing (or lack there of) of recent events. The issue does not seem to be with the total number of employees but rather the amount of testing time and planning put into the launching of several events over this period. Most of the "issues" that have come out of them would have easily been caught by testing the events even for just a few days internally with even a small team. The issues were not inherently with the events themselves as they are in theory good events, but small implementation errors that were allowed to continue and snowball.
It seems to be the case that getting any event out, even if it has not been at least partially tested, was prioritised over having no events whatsoever.