Didn't knew, thanks for clarification

28.10.2020 on Korea - Classic Server Discussions
- Soul Catcher
- Closed
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Yes. Every p2w garbage that we had, korea had it first.
i think what notmyaion said it's possibl we won't have the same system as in Korea if it's on subscription because Gameforge do not do subscribtion based games so there's no way aion classic would be this way.
This.
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As much as they try to make it look like a subscription, what they have is closer to the goldpacks than a subscription, as people can still play without it, they will just be extremely limited.
So it already kinda fits gameforge's model
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first of all, the client is based on 2.7. The version of the game that was redesigned to accommodate GF's f2p model.
It even has gold pack in it already.
https://aionpowerbook.com/powe…m/188710046?aionclassic=1I'm not sure.
Because then and now we already have the Aion Club ..
And the gold pack`s from it.found it here the old database.
witch are :
Unsellable
Unstorable
Unstorable in Account Warehouse
Unstorable in Legion Warehouse
Untradeablethat could be an option ....
BTW : the gold pack that you show is not tradeble
see description if you klick the compare with EU button
So it already kinda fits gameforge's model
if this already fit, GF doesn't have to be involved in discussions for so long ....
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if this already fit, GF doesn't have to be involved in discussions for so long ....
There is no discussions, they just want to wait to see if its successful in korea or not.
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BTW : the gold pack that you show is not tradeble
see description if you klick the compare with EU button
it is tradable.
this icon means its not sellable to an npc.
and EU comparison compares an item from 1.2 classic server to the matching ID in 7.7 version.
thats how an untreadable item looks like
If you are referring to the lack of "Trade via Brokers possible" in the classic version, it's becasue the text is based on the variable called "can_vendor" which didn't exist before 6.0. -
There is no discussions, they just want to wait to see if its successful in korea or not.
do you mean to say that GF is lying to us all?
an item from 1.2 classic server to the matching ID in 7.7 version.
yes, but it shows the difference with version 1.2> GP not tradable via broker and tradable for the EU Gold Pack?
kind of strange or
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yes, but it shows the difference with version 1.2> GP not tradable via broker and tradable for the EU Gold Pack?
kind of strange or
If you are referring to the lack of "Trade via Brokers possible" in the classic version, it's becasue the text is based on the variable called "can_vendor" which didn't exist before 6.0.
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- }
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- }
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If you are referring to the lack of "Trade via Brokers possible" in the classic version, it's becasue the text is based on the variable called "can_vendor" which didn't exist before 6.0.
I was probably wrong .. thanks for the clarification
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The initial 3.x launch by GF with GP wasn't bad. It wasn't that expensive and it wasn't that hard to farm it in the game either. I think things got out of hand when they increased the levels of VR, forcing players to buy them for the benefits from VR rather than removing restrictions. VR also reset every half year and players wanted them on more than one account. Then things got really bad with Elite VR in 5.x, giving out really good items and made GPs even more desirable. On the other hand kinah wasn't that hard to come by like it is now but combined with how the latest 'classic' Aion was, it made many players leave the game.
The other regions didn't follow KR model either. KR had subscription up until 6.0 while the other regions had their ow stuff. We had GP which caused controversy, people saying it's a demo game but for me it kept bots and other things away for a while. NA had 'truly f2p' but it wasn't really true since you couldn't pay ingame for prestige packs and the benefits were for only one character. As my account was NA from the start and didn't opt out to move to EU, I did eventually leave because of how bad it was over there with many things. Also RU had premium accounts and you couldn't equip gold items without it.
Seeing that the release is tomorrow, I'm interested to see if they addressed some of the past problems. In game problems like class balance. I read that RS got added earlier but it was more than this back then. MR was pretty much the way to go for many classes to troll mostly physical classes but not only that. MR sorcerer was almost invincible and able to go solo versus groups. No surprise it got so many nerfs over the years, along with cleric. Chanter was almost useless for so many patches and was being kited by almost anyone. The list can go on. Another problem back then which frustrated many players and made them leave was socketing manastones. If I remember it right, we had only up to 5 sockets until the end of 2.7 and not 6 but once you failed one, all manastones were gone from the items. We had plenty of mechanics back then that frustrated many players. I think the biggest issue which was not addressed even in the current day is cheating. It pretty much destroyed the game for many. I don't mean people going full stupid with no animation in pvp. I had plenty of experiences when glads or sorcs went near me and aoe seeing through hide. We have seen players with auto pots because 2 debuffs and silence was pretty much the way to fight. Players being able to fly in instances and solo them. The thing is, these cheating tools got improved over the years to almost undetectable level. What is NC going to do about this with the release tomorrow? I think nostalgia about the game that it was kind of blinded us from remembering the many issues we had. We will see starting from tomorrow and when it arrives overseas.
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Yeah maybe enchantment and manastone socketing was a bit frustrating due to being rng, but atleast you could farm ench stones and manastones, those weren't limited behind dailies/weeklies/event or shop.
So for me it never really bothered me that much.
In those patches, if you put the effort necessary, you'd get what you want.
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i m not sure if people are willing to "put the effort necessary" for a second time at least not for long . I mean grinding for miragent or trying to get ap or doing instance runs that we did hundreds of times in the past...sure but needs some work from ncsoft and gf so we don't get bored soon.
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Well if you come to classic to do pve runs then its better to stay on current live servers. Old aion was mostly about pvpve, not so much about instanced stuff.
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I agree that farming anything was a viable option. Mostly putting your time to farm was rewarding. Farming manastones alone wasn't really that good. The good ones had low drop rate and you mostly ended up with MP or fly time or something similar. The only viable way at the beginning was through alchemy. It was a popular skill since all the needed scrolls were crafted with alchemy. I think farming manastones in general and specific ones got easier with 3.0 if I remember correctly. Same thing with enchants. At the start of Aion there was barely any gold item drop to extract good enchants. What I liked the most was the liberty to trade anything you farmed with anyone or sell on broker when the fees where not bankrupting you like today or through setting a shop.
There was pve but mostly in the form of repeatable quests in open world. Who doesn't remember doing them from low level up to calydons, farming abyss mobs for balaur mats, farming abyss guards for ap, farming plants and ores and aether for crafting. Farming different guilds, farming gold or platinum coins and so on. I remember instances being so bad that there was rarely any good drop. In fact playing a chanter for almost a year at the start was a pita. Not only that gold drops were rare and group never needed chanter but every time there was an item for me as drop it was the cleric that got it because the design of the game was so great and both classes shared every single item, pretty much like all the other classes but cleric was mandatory in every group. Stigmas were mandatory for this class to be taken seriously and I ended up buying from broker. Imagine the class was so 'great' that 2 of the good mantras were occupying stigma slots and a common drop was that stupid promise of aether stigma.
A popular thing to do was to just farm any pve in abyss gear because abyss gear was a more reliable way to farm. A lot of players were farming pve instances in their 30e gear. After rerolling, my pve sets were never from farming group instances. I was doing pve in pvp gear even in the later patches, doing hyperion or swb and hitting many times top dps with no problem. For a while I had crucible tac officer that could be shared through account wh or that kahrun gear set in 3.0 but other than that, pve gear pieces was harder to come by at the start.
I'm curious if the also fixed classes being able to equip other classes gear. It wasn't uncommon to see templar with cloth in pvp and with ud/aa was invincible, cleric with cloth set, even magic assassins because MB. We had race imbalance, most notable one was elyos sin vs asmo sin. Dying as a chanter in groups pvp was frustrating, as after a rez you had to turn on all your buffs, use all the speed, attack speed, crit and elemental scrolls and food, with no auto buff pet back then, only to meet a sm that was striping all your buffs away because there weren't many restrictions back then. Another thing I want to see fixed is godstones landing so often. Maybe even rifts for twinks since it was a popular thing to do.
In the end I think NC is opening this classic for the wrong reasons. In KR there was always a community of players that ignored the latest updates since a long time ago and played together and pvped at the lower level content. With so many things going away over the years and mostly after 6.0, I think the last time these players played 'classic' on main servers was before 7.0 when you could no longer avoid not going up in level if you didn't do certain campaign. Then they moved to some illegal classic server that turned out to be so popular on afreeca that surpassed any of current streamers of main servers. So NC want these players back and because they make money indirectly by having them. There is no other reason, like making Aion great again. Didn't we heard that with almost any major update? At the start of 6.0 this is what they promised, a better Aion like we had at the start, and look at what we got. Personally I like a lot of changes and improvements that Aion got over the years, compared with the beginning we had. If you could strip away transformation system or making it viable for everyone, removing the need of enchanting your skills or stigmas, remove mandatory dailies and make trading a thing again, that would be great. Also p2w in pve turned out to be a thing, not only because of stigmas and skills and the need to enchant them but because of top cubes. In the past you didn't need to have top gear, enchant your gear, have manastones to complete instances. But now if you start new, you will be asked about gear and you need some enchanted, with manastones, with some farmed cubes and some decent transformation and minion to not end up not doing great dps and everyone ignoring you in the future runs because now we have pve rankings and everyone depending on them. That before even considering enchanted stigmas and skills and top cubes. So many instances introduced this stupid rule with one shot mechanics and not being able to be rezzed if you died. I would still consider old Aion being better for pve even when pve wasn't that great.
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it started today in Korea.
We just stick with it and see how it goes.
So far everything in the normal range no p2Win in the shop.
Every few levels and hours there are rewards that were not previously included in the game.
If it stays that way, it would be very welcome if we get it in the EU that way.
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So far everything in the normal range no p2Win in the shop.
just down right next to the compass there's a quna store so not sure there's no p2w I'd be curious to know what's in it.
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not sure there's no p2w I'd be curious to know what's in it.
I have seen many who opened this shop and there was nothing of p2win items in there...
but look for yourself and then decide
here ist the NC classic Website
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not sure there's no p2w I'd be curious to know what's in it.
I have seen many who opened this shop and there was nothing of p2win items in there...
but look for yourself and then decide
well if you have a screen about what's in it I'll be a taker.
because I'd be interested in what's in their quna store.
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Hopefully GF will put in some P2W.
I think I´d might enjoy the part of the classic combined with some P2W elements, only for the feeling -
no p2Win in the shop.
I consider KR players buying essential items right from the start, to have an early advantage, being p2w. Here what I saw them buying.