Poll : World loot in dungeon

  • Do you want to see the world loot coming back in dungeon ? 44

    1. Yes (39) 89%
    2. No (5) 11%

    Hello !


    Following Yqh example (here : Sondage : Remette le drop en instance du loot rare), here is the topic today :


    Do you want the return of the world loot, but only in dungeon ?


    Indeed, as there is a big nerf in regard to the obtention of :

    - ultimate transformation contract

    - rank S minion

    - legendary & ultimate pve and pvp stones


    Until recently, open world loot allowed us to access everything easily (except ultimate contract which wasn't in the drop list, but maybe add it with same drop rate as the legendary one)


    For new, returning and alt players, everything is difficult to obtain. (and even for those who didn't have luck)


    Getting back world loot, but only in dungeon so it can't be farmed with autohunt, is a viable solution to help players without giving it for free.


    (and not only endgame dungeon, but each of them, from prom nm to ara nm)


    Please, send word to everyone, hoping it will be forwarded to the decision-maker.

  • tbh yes i know autohunt is there but what they done to drop rate is so bad even with auto hunt it is very bad.


    I agree something has to be done, dungeons are a good start, but i think they should up the rate a little on world drops as right now drop rate is so low its a joke.

  • I agree something has to be done, dungeons are a good start, but i think they should up the rate a little on world drops as right now drop rate is so low its a joke.

    ***^^This^^****


    They totally messed up 7.0 updates with nerfing and adding more and more things that need heavy grind to collect. (very confusing to new players)

    7.7 preview :

    Item Collection

    "Add items to your collection to earn rewards. There are three classes in the item collection: Normal, Large and Valuable. You get bigger rewards, the more collections you amass in each class."



    Whatever happened to simple drops?

    ~ Say what you like to me but don't insult my Shugo ~

    Edited once, last by Xeon ().

  • Whatever happened to simple drops?

    which one ? there is only about 0.001% what can be described as a "drop" ...:rolleyes:

    "Add items to your collection to earn rewards. There are three classes in the item collection: Normal, Large and Valuable. You get bigger rewards, the more collections you amass in each class."

    And then ? Does the item not disappear from the inventory?=O
    Why should you do that if you don't have it in your inventory

    two or even three times?:/

  • Whatever happened to simple drops?

    which one ? there is only about 0.001% what can be described as a "drop" ...:rolleyes:

    "Add items to your collection to earn rewards. There are three classes in the item collection: Normal, Large and Valuable. You get bigger rewards, the more collections you amass in each class."

    And then ? Does the item not disappear from the inventory?=O
    Why should you do that if you don't have it in your inventory

    two or even three times?:/

    Gameforge are talking about more collections or whatever, they might be surprised at how many are now in-game!

    Trade in x=amount for a reward.

    Did anyone list them all?

    Inventories or warehouses are already full, not really space for auto-loot.

    These are real practical game issues imo.

    ~ Say what you like to me but don't insult my Shugo ~

  • Trade in x=amount for a reward.

    Did anyone list them all?

    Inventories or warehouses are already full, not really space for auto-loot.

    These are real practical game issues imo.

    Oh and the solution is anything that is too "much" that hardly anyone needs to delete and give you a RNG reward ?

    My things that I have too much in my inventory are definitely not listed there in order to get some of the possible rewards.

    What I can only interpret means:

    Players are re-running all instances in hopes of getting something to register so that the RNG instances will disappoint you more ...:good:


    &yes actually makes no sense!


    is called occupational therapy:pushharder:

  • Every solution right improving this game is a good stuff. Remember, that chance for drop like 0.01% - it doesn't matter. The matter is, that we can drop it and also others items. In my opinion, to obtain:

    -access to Legendary PVP Enchantment Stone: is difficult (i know, how to obtain them, so dont discuss about it)

    -access to Class A, level 4 Minion Contract: is very difficult

    -access to Class S Minion Contract: is impossible


    During minions, for example: if I didnt play during world drop improvement in 7.2 patch - today i have no chance to run one fusion attempt for Class S Minion, even i have one minion A4. We all know, to receive S minion from two A4 is not easy and it is mostly fail = one A4 minion is gone and to boost a new one minion to A4 takes very long time. It is not fair play, if we R talking about the Aion's gameplay. Everyone in this game - everyone should have an access to class S minion - before incoming the "SS minipatch".


    My own statement is like this.

    About this case, the good option is to create a mini event for drop chance very rare items - for example 7 days and during this week could be also 1x reset kinah (like it was during event in 7.0 or 7.2 patch "train dumaha") and good way is to add this stuff to instances mobs mostly. It is easy to answer about it for every player: do u wanna go to the instance or no. Very good way really, just before incoming patch, where we will need 2 class S minions to boost our main minion.