CLIENT-SIDE CHEAT PROTECTION

  • How do you even know that this particular guy uses no animation ? Both myAion and aiDPS are not able to measure animation speed of the AT while in mech.
    Not sure if all the classes/chars have this but my tech gets AS bugged very often, like i'm seeing 1.2 AS while buffed but attacking like i have 2.0 which is very annoying :\

    Correct, this is exactly why serverside cheat protection is not reliable.
    AT animations don't get logged by the server. We should not go too deep into this because then it gets too techinical, but long story short:


    There are too many exceptions, there is even a difference between male and female animation speed. GF would not be able to take actions against players accordingly.


    you can get rid of majority of hackers just with server sided stuff without actually spying on legit players.

    NO.

    The only good kind of anti cheat protection that doesn't have drawbacks for the users is a server side one,

    NO.


    Serverside protection is not the solution, this has to do with how the game is coded..

  • this game is well over due some form of AC , the amount of scrubs using cheats is unreal , maybe ill start spending some irl money again if they implement something , up until then NO chance.

  • funny here people still and always complaining about AT hahahah what about sins !? And Gunners !??

    Ah but yeah you got reckt only by AT cause only 2 AT pvping in open world and you don t manage to kill them so they cheat right ? Hahahaha nice deduction !

    + these players you like to shamed and named are playing also Other classes like painters sin or templar and still not detected in dpsmeter so let me guess they found a way not to be detected also with Other classes ? Wow that s another level in cheat hahahah


    I think gameforge should remove AT from the game cause in eu the main problem for all players seems to be AT loooool


    I could report so many ely running faster than my kaisinel but what s the point to complain about something EVERY one is using !? Even those Who made and support that post lel ? The game iswhat it is !!

    That doesn t change the fact that when you re bad you re bad sadly ...

  • how many years it took them to do Hero trials? and you want a anti cheat..good luck with that

    Everybody is always so negative, I still believe this game can become alot better.
    Gameforge is doing a good job overall, the whole community is just way too toxic.

  • how many years it took them to do Hero trials? and you want a anti cheat..good luck with that

    Everybody is always so negative, I still believe this game can become alot better.
    Gameforge is doing a good job overall, the whole community is just way too toxic.

    For you having dogs. it in shop is good job overall ..... lol

    There is noone on map there is nothing to do in game even those last hero trials are a fail but yeah good job overall ... sure when you just play to cash may be yes..

  • I know some Elyos from all servers, also know Asmo. When U, from Ely faction, R trying say that Asmo cheats - firstly check Ur faction, caus many R using this not legal thing.


    Need to punish players from both factions, not only "an enemy"


    Disturbed - Conflict

  • How do you even know that this particular guy uses no animation ? Both myAion and aiDPS are not able to measure animation speed of the AT while in mech.
    Not sure if all the classes/chars have this but my tech gets AS bugged very often, like i'm seeing 1.2 AS while buffed but attacking like i have 2.0 which is very annoying :\

    Correct, this is exactly why serverside cheat protection is not reliable.
    AT animations don't get logged by the server. We should not go too deep into this because then it gets too techinical, but long story short:

    MyAion and aiDPS are client side tools. They can do only so much, as not everything is sent by the server or can it be interpreted by the client. On the server side you can do a lot more but first you need to develop those tools, and second, you need a lot of computing power to analyze each player in real time. Things that nobody (NC/GF) seems to be interested to invest in these 11-12 years.

    This game doesn't log lots of stuff on server side, as you need much more wasted resources to do it and it's also the fault of the client (game engine), as it's not as god as others for this stuff. It's an old game, developed since 2006, NC don't care to change a thing.

    Serverside protection is not the solution, this has to do with how the game is coded..

    Yes and no. Serverside is the solution but the game is not well coded either, as it's very old. You need a better game engine, like unreal engine. Other NC games have unreal engine but even if you disable anti-cheating, you can't alter stats at all, or you get instant disconnect and most likely banned as well. This doesn't happen with this game engine.


    Every client side anti-cheating solution has been bypassed by now. I have played L2 for many years with gameguard disabled. Same with Aion when we had gameguard. Nothing happened to me because I disable it. I didn't care to cheat but it stops some programs, crash others, lower fps and increase the ping, so no thanks. While we had gameguard at the start, all the cheaters roamed free without a single problem. It got removed later. In NA they added xingcode, that caused problems to a lot of players. It got bypassed in the first day. The only better solution is Frost, as they added on RU. It's developed by them and has one more encryption. It's both server-client checking. It can be bypassed, but not easy, just enough to keep most scripts away, but it slows down your client game quite a lot.


    In so many years this problem hasn't been addressed, why do you think they will suddenly start to care? They keep adding higher resolution textures, shaders and animations and don't even care to optimize the client for it. Do you really think they will go all the way to solve this?

    Play stupid games, win stupid prizes.

  • In Russia they have Frost, but the game is too laggy. Even with 40ms I feel like i'm playing with 100+.

    Do they really *still* use it? That's quite interesting.

    Did they also made a new website for it, coz this one doesn't seems to w0rk anymore

    I don't think there's any website. Afaik, Innova (the Russian publisher) uses this protection for all games.

  • In Russia they have Frost, but the game is too laggy. Even with 40ms I feel like i'm playing with 100+.

    Do they really *still* use it? That's quite interesting.

    Did they also made a new website for it, coz this one doesn't seems to w0rk anymore

    I don't think there's any website. Afaik, Innova (the Russian publisher) uses this protection for all games.

    Oh there used to be one...^^ here

    you can verify that innova is the owner of that here

  • Thank you for your feedback. You're the first person that actually added something to the discussion

    Yes and no. Serverside is the solution but the game is not well coded either

    Serverside is not the solution because of the simple fact that it is NOT achievable.

    I had already considered those options but for Aion EU they are simply not possible.. You even saying that yourself.

    Every client side anti-cheating solution has been bypassed by now.

    Anything can be hacked or cracked, aslong as you spend enough time doing so but that doesn't mean it's not a good idea to implement.
    You've played enough games with AC but my experience is that the amount of cheaters will decrease by ALOT.

    In so many years this problem hasn't been addressed, why do you think they will suddenly start to care?

    Because:
    - Using cheats carries zero risk to get banned anymore

    - They will earn less money, players are quitting because of it

    - It's not that expensive to implement
    - Most of all; Nobody wants to pay thousands of euros for something a cheater can achieve with 3 euro subscription a month.


    It's total madness that a company in which players pay thousands of euros a month provides zero protection to their supporting customers.

  • And it still wouldn't be worth it.


    Take a look at Riot Games's Valorant, featuring Vanguard, one of the most precise and intrusive (it had ring 0 kernel access, the highest level of access the operating system can asign) anti-cheat systems ever developed, running from PC launch to PC shutdown to prevent pre-launch code injections, and people STILL MANAGED TO CHEAT ON DAY ONE OF THE BETA.


    On the other hand, many users reported problems with the AC, such as PC lighting not working, fan profiles not applying, the fan issues causing overheating / crashes (the heat even killed some laptops without proper thermal throttling protocols iirc), and the list continiues. Not to mention the fact that it hogged PC resources (mostly CPU and RAM, some slight Disk usage as well) like crazy and the whole privacy policy issue.


    IMO it simply is not worth it to piss off every legit player by installing crapware on their system just to deal with a few no anim guys. A high quality serverside AC should be their way to go, as it catches most cheaters and doesn't have as many downside as a very heavy clientside solution. And I'll gladly take losing some PvP battles due to the other person hacking over some bulls*** running on my PC 24/7.

  • you guys realise after they put an anticheat into the game and maybe people get banned because of it, this game will die out? look at this AT posting here, if he is the one from that one video on youtube, where he runs behind a sin in hide, guess what? still plays the game and many other people do too, because GF dont care at all, unless you are poor and dont spend money

  • People are getting ban when there is proof. But it is very difficult to prove noani when you don't have animeter. As for "seeing what should not be seen", even if for us it is enough, as long as he doesn't take the assa in target, it's not sufficient for the support, 'cause there is a doubt.


    Unfortunately, aidps and myaiondps, not being verified by GF, are not proofs. Few years ago, aidps had been verified by GF and if you sent a screenshot with watermark to the support it was enough proof. But not anymore.

  • Take a look at Riot Games's Valorant, featuring Vanguard, one of the most precise and intrusive (it had ring 0 kernel access, the highest level of access the operating system can asign) anti-cheat systems ever developed

    All the above issues were caused because valorant their anti cheat DISABABLED third party programs that were controlling their hardware like fans etc. The victims of that were minor. That said, there were ALOT of teething problems, valorant their AC was a terrible release but that doesn't make every other AC terrible aswell.

    e STILL MANAGED TO CHEAT ON DAY ONE OF THE BETA.

    In online play you have to be realistic and understand that you will always be at an arms race at various points. AC will stop the majority, if it didn't, well lets just say then that every great game company in the right mind wouldn't use AC if it only caused issues and let everybody bypass it.

    IMO it simply is not worth it to piss off every legit player by installing crapware on their system just to deal with a few no anim guys. A high quality serverside AC should be their way to go, as it catches most cheaters and doesn't have as many downside as a very heavy clientside solution.

    Look I'm with you that serverside is the best solution but not for GF and not for this game.. I don't know why this is still at discussion because if you read the post you can see that it is just not possible so we have to look at the second best option.

    Edited once, last by Aionjimme ().