The topic concerns crafting PvP stones

  • - The topic concerns crafting PvP stones --- (I use Google translator, I'm sorry if there are errors.)

    Hello, I will describe the whole situation as a whole.

    To achieve the red PvP equipment we need:

    1) to collect gold equipment and convert it to legendary (these are 19 parts of equipment taking into account 4 types of weapons, which will require 4 million APs on average for each part 19 * 4 = 76 million APs, and about 1900 gold stones to improve them by +15 )

    ---------- TOTAL 76 million AP + 1900 gold stones ---------------

    2) to collect legendary equipment and convert it to red (this is 19 parts of equipment, taking into account 4 types of weapons, which will require 15 million APs on average for each part 19 * 15 = 285 million APs, and about 400 legendary stones to improve them by +13 / + 14 as well as 19 * 2 = 38 red stones at best to improve them by +15, provided that success will be 100%)

    ---------- TOTAL 285 million AP + 400 legendary stones + 38 red stones ---------------

    3) to collect red equipment and improve it by +15 (this is 19 parts of equipment taking into account 4 types of weapons, which will require approximately 700 legendary stones to improve them by +13 and also 19 * 2 = 38 red stones in the best case to improve them by +15, provided that success will be 100%)

    ---------- TOTAL 700 legendary stones + 38 red stones ---------------

    4) The total TOTAL is: 361 million AP + 1900 gold stones + 1100 legendary stones + 76 red stones.

    And all this will be true if the success of red stones is 100%.

    ------------ Now we come to the main problems of this update ----------------

    1) At this stage, we can have 6 red stones per week (this is a conversion of 4 + 2 tasks of the red catalam)

    ---------- TOTAL 6 red stones per week ---------------

    2) At this stage, we can have 20 legendary stones from time zones per week and this is in the most incredible favorable case + siege of fortresses this is about 36 legendary stones per week and this is in the most incredible favorable case.

    ---------- TOTAL 56 legendary stones per week ---------------

    3) The total TOTAL is: 6 red stones +56 legendary stones per week, in order to collect PvP equipment, we will need, as mentioned above, 1100 legendary stones + 76 red stones: THIS IS 12 weeks for red stones (76pcs) and 20 weeks for legendary stones. TOTAL it will be only 5 months for the legendary stones excluding red stones.

    (AND THIS IS ALL IN THE BEST CASE IF PLAYING THE GAME 24/7 and I take into account the success of improving equipment not 100% but 30-50% minimum, we multiply this by 2-3, which is 1-1.5 Years). Now from the above: YOU must understand that updates in the Game come out more often than the player can reach the level of the average player. (They don’t count: stones for an attack, daevion’s skills, stigma, minions, etc.)

    - NOW SUMMING UP A BIG OUTCOME:

    1) players who already have equipment from previous updates have not suffered from this update or have already managed to do all of the above with the old crafting recipes. (they will all be happy)

    2) players who have not had time but have played for a long time can save on legendary stones and other things and complete their equipment in half a year or who don’t have much time to just leave the game.

    3) players who have just arrived from other servers with the same AionRU or other projects will not want to spend 1-1.5 years collecting equipment without taking into account the rest of the above.

    P.S. will there be changes in the shortest possible time? Namely, the transition to old conversion recipes or to make them available as it was in the last update.

  • Great description for this! How about putting it on the page with the game?

  • Gotta love how ppl bump up a 2 years old topic about how to make game more bearable for players because gameforge did nothing to help them ever since