Mirash Refuge - Guide by Keymaker

  • Awww Senpai, you brought over the guide, cheers!


    The last room has slightly changed since the guide was wrote.

    All the platforms now become safe spots at the same time.


    The boss pattern is now Beam Skill, AOE Floor skill with Safezone, Beam Skill, Full AOE.


    This is probably now only relevant to newplayers who have never done it before or undergeared alts. Most players should be able to kill Kirskha before she even gets to the full AOE skill

  • outdated, tho (as many other posts from the old forum)

    Nerfed Mirash version is in Lakrum, Kalida's room has not any more the NPC carrying the extra-chest, the four final boss room safe platform aren't activating randomly but all together and there'll be no need to carry any potion with you... a peace of cake

  • Most players should be able to kill Kirskha before she even gets to the full AOE skill

    A lot have changed indeed. However, it's more about class than the player itself. I have alts with just plain quest gear and the boss is different for each one. A sin goes through 2 full AOE while a sorc/sm/cleric can kill without even starting the first one, using the exact same gear.

    Play stupid games, win stupid prizes.

  • Do you want to "revamp" it? If you don't want to I can update it.

  • feel free to update :)