Aion 7.2 Prometun's Workshop HM Cleric POV + Mechanics



  • Mechanics:
    Around 75% of 2nd drake HP bar, first drake will cast poison tail in 1 or 2 players of your party. Those 2 players must run to the wall away from the party and away from the bosses (15m), the rest of the players without poison go stack with the player tanking first drake. Wait until boss casts Penetrating strike, this a damage shared skill. After that 2nd boss will pull you all, Cleric must dispel and you must run away from the boss and wait until he casts Losing Rationality. After the cast is done you can go back to DPS boss. These are the only mechanics of the boss. Depending on your DPS you will get several waves of poison and the shared damage skill will start to do more and more damage until the point you can't tank it, so this is a DPS race.


    TIP: You don't need to stack for the first wave of poison as the first Penetrating strike deals close to no damage.

    If you have any doubt feel free to comment.


    Streaming live everyday:

    https://www.twitch.tv/blaziken_aion


    DPS Meter:

    Raging Barkhan Forbidenx-Storm: 21,774,084, Eraze-Storm: 15,988,452, Drunkshotzz-Sillu: 8,891,805, Edgarjc-Storm: 6,577,659, Blaziken-Storm: 865,799,

    Raging Yarkhan Devrost-Storm: 16,634,594

    Streaming 7.2 content at Twitch



    t1xZorE.png

  • thanks for posting, but its nothing new. the first boss was already done in 7.0


    did you try 2nd?


    and nice to see that :scensored: still playing who was botting with his main char in 6.x xD


    No naming & Shaming : Leo

  • thanks for posting, but its nothing new. the first boss was already done in 7.0


    did you try 2nd?


    and nice to see that devrost still playing who was botting with his main char in 6.x xD

    I know it's not new, but I know a lot of players that haven't be able to do it yet, probably because they don't understand the instance. We tried Jotun yes but we don't have enough speed to kite him. I think we will wait for cubes before trying it again.

    Streaming 7.2 content at Twitch



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  • Sick of still having to teach players the first boss and I personally like a written guide rather than just a PoV video which doesn't explain what is happening.

    So here's a quick written How To Guide on killing 1st bosses in Prometun H There are multiple ways of doing it, but this is probably the easiest and avoids players getting pulled. I haven't included what the Main Tank needs to do.
    There are phases in which the boss gets stronger and the damage dealt is higher, plus determines how many people need to stack, and how many losing rationalities are cast.

    Group makeup: 1 Main Tank, 1 Cleric, 4 DPS (1 of which should be able to talk on voice chat)


    1) Yarkhan - Starting Position
    Select a person to tank Raging Yarkhan - As long as they have good damage and can self-heal or not need as much. (most classes can do this).


    Stand in the position indicated in the image, you are stood next to the chain in the room, on the opposite side to where Yarkhan will spawn (but slightly off centre to make it easier). You should never need to move from this position throughout the entire fight. You are also responsible for calling Poison Tail out on your team.


    Boss-Fight-Stage-1.png


    2. Barkhan
    Your Main Tank (Indicated in Blue), will wait near the wall until Yarkhan has reached 75% Health left. (Barkhan will then spawn). The Cleric (Indicated Burgundy) can position themselves in the spot indicated to ensure they can reach the main tank and player tanking Yarkhan if needed.

    Boss-Fight-Stage-2.png


    3. Poison Tail

    During the fight, Yarkhan will cast Poison Tail x2, it can be on 2 players or 1 player twice. The Person tanking Yarkhan will call this out (Easier over TS/Discord).

    The people who are poisoned can move to the corner (indicated Green Spot).
    *Poisoned players can continue to damage Barkhan.
    Anyone who IS NOT poisoned must move to where Yarkhan is being tanked and STACK together.

    Boss-Fight-Stage-3.png


    4. Poison Tail - Stacking + Pull
    Those who are not poisoned must stack, the reason for stacking is Yarkhan will cast a skill where the damage is shared out. The longer you take to kill them, the more people that is required to stack. (This skill is also 15m range, so if you in the area when poisoned or not stacking you will take the full range of damage). All players stacking can use their skills on Yarkhan to damage him faster (your highest DPS'ers will be assigned to Barkhan, but should help when stacking)


    Immediately after the skill is cast, Barkhan will use a skill to pull all the players towards him. If you are stacking in the posiiton indicated, you will not be pulled (you can also use a resist skill).

    Boss-Fight-Stage-4.png


    5. Losing Rationality

    Losing Rationality is cast after he has pulled everyone towards him. (if you are stacking where indicated and not pulled, you should damage yarkhan until it is safe to return to Barkhan). The Cleric should dispel everyone who is pulled though as they will have recieved a debuff slowing their running. You need to avoid the Losing Rationality skill (it is 15m's) just stand outside

    Boss-Fight-Stage-4-Poisoned.png


    6. Return to positions

    Once 'Losing Rationality' has been cast (each phase has 1 or 2 casts in a row) you can return to damaging Barkhan. Both bosses need to die together (you have approx 30 seconds to kill the 2nd, once the first dies)


    Phase 1
    1 person needs to stack (noone needs to move) - 1 Losing Rationality
    Phase 2
    2 People need to stack - 2 Losing Rationality

    Phase 3

    At least 3 people need to stack (Ideally everyone who isn't poisoned) - 1 Losing Rationality

    Phase 4
    Everyone (except poisoned) to stack - 2 Losing Rationality.

    Phase 5
    Bosses should be dead before this (your team lacks damage output), but Losing Rationality is likely to be cast directly on a player and anyone who is in 15m range will die.



    If at any point someone dies, they will have to rez at the start of the instance and run back....(Yasba + 60% running transform helps)

    Edited once, last by Keymaker ().

  • Some players do like to get pulled, especially a cleric that doesn't have to go back and forth to dispel range, or a tank that gets there faster to tank the second boss, or a melee dps. You have a few seconds until losing rationality is used and can dps in this time. It's up to players to adopt any strategy they want but personally I didn't see that one is better than the other, just different ways. In KR there is also the strategy of letting only one player at first boss and let it die (and walk back) intentionally while the others are on the second boss all the time and don't have to walk to share damage. I guess each group found their own strategy.


    About phases, some groups like to put a SM on first boss. Having a summon out when is about to cast penetrating strike will share the damage and you don't require to move players on second phase, so more time gained to dps the second boss. This strategy can be useful if you get to harder phases, having anyone with summons (sm), servants (cleric), traps (ranger) using them to share the damage.

    Play stupid games, win stupid prizes.

  • I rather get pulled because some members of my group get pulled and then I can't dispel them because I'm too far away

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  • We tried Jotun yes but we don't have enough speed to kite him. I think we will wait for cubes before trying it again.

    whaaaaaaaaaaaaaaaaaaaaaaat omg, just legendary transformation is required x)