Power of Spirits

  • In this poll that I am opening, I propose some changes regarding SM. These changes make it possible to make the spirit branch valid as well, and not only that.

    The changes affect some skills and the removal of some skills. Here are the changes I propose:

    • Spiritual Harmony alias Sympathetic mind: Remove this skill
    • Spirit burn to Ashes/ Ancestral spirit flow/ Ancestral spirit self distruct/ Spirit Explosion : Reduce CD from 3 minutes to 1 minutes.
    • Spirit Armor: increase magic boost from 400 to 1000
    • New skill for spirt: this skill increases movement speed of spirit by 30%; Duration 5 minute and cd 1 minute; casting istant;
    • Change the name of the skill Spirit Wrath to Position I to Spiritual Assist and add the following effects:


    1. Increment CD from 2 minutes to 5 minutes
    2. Make this skill instant
    3. Increase the duration of the skill from 30 seconds to 1 minute, when the caster summons earth, fire, water, wind spirit, while the duration is by 30 second when the caster summons magma and tempest spirit.
    4. This skill will affect both the player and the summoned spirit, but it will have a different effect on the player depending on the spirit summoned.
    5. The effect on player, when is summoned magma or tempest spirit, is different than other spirits, because these spirits are major spirit and the effect will be very strong.
    6. For spirit: their magic boost is increased of an additional 300;
    7. For spirit: their magical and physical accuracy is increased of an additional 200 respectively;
    8. For player: if the summoned spirit is the Water Spirit, the player for 1 minute will increase Magic Boost by 250, magical accuracy by 150, casting speed by 5%, water resistance by 100, recovers 50 HP each time you receive damage;
    9. For player, if the summoned spirit is the spirit of the wind, the player for 1 minute will increase magic boost by 200, 1200 accuracy, movement speed by 5%, wind resistance by 100, immobilization resist by 200 and reduce speed resist by 200;
    10. For player, if the summoned spirit is that of the earth, the player for 1 minute will increase magic boost by 150, physical defense by 250,reduction damage taken by 5%, earth resistance by 100 and shock resistance by 100;
    11. For player, if the summoned spirit is that of fire, the player for 1 minute will increase magic boost be 200, strike resist by 50, attack speed by 5%, fire resistance by 100 and all attacks inflict 150 additional damage on up to 6 enemies within 8 m of target;
    12. For player, if the summoned spirit is that of magma, the player for 30 seconds will increase magic boost by 200, physical defence by 300, strike resist by 100, reduction damage taken by 10%, attack speed by 10%, all elemental resistance by 100 and acquire effect of circle of magma, that reflect 200 damage each time you receive damage;
    13. For player, if the summoned spirit is that of tempest, the player for 30 seconds will increase magic boost by 300, magic accuracy by 200, accuracy by 1400, casting speed by 10%, movement speed by 10%, all elemental resistance by 100 and acquire effect of circle of tempest, that increase magic damage of player by 10% and magic crit by 100;
    14. Finally, if the spirit is not summoned, the player can still use the ability, but only increases the magic boost by 100. Moreover if any summoned spirit dies when the ability activates, the activated effect is still present. Also, if more spirits are summoned after the ability has been activated, the effect will not change;
    • spirit wall of protection: duration effect skill for every spirit by 1 minute, moreover adds the following effect:
    1. for spirit magma: add other 2 effect, in particular reflection effect by 100 damage each time caster receive damage and removes Physical and Mental Debuffs;


    With this system, a skill that is not used much in battle is useful, especially for the casting time and for the little damage done by the spirit, but with these changes the magic boost achieved by the spirit will be the same as that achieved in patch 3.0, but with these slight differences in terms of the effect that the player obtains.


    The role in battle is diversified. Be careful, the accuracy values that the player acquires with some spirits may seem high, but this value has the task of allowing the player to do damage with summoned servants. As you all know, they perform a physical attack so they depend from this stat and not having precision in the orb and in the spellbook I thought of inserting this increase in this skill and for particular spirits.


    With this skill, the spirit is buffed massively, and depending on the spirit summoned, different effects are acquired by player.


    The duration of the skill and its effect are strong, but of course the CD is also greatly increased. Also note the magic enhancement values achieved by the spirit which are similar to the current ones, because with these improvements, spirit armor will increase mb by 1100, while for the rest it is provided by the spiritual Assist. A typical example is the spirit of the land which, considering both skills, reaches an MB value of 1530, obviously excluding further values due to equipment.




    Edited 61 times, last by LightSM ().

  • I've reworked some effects, in particular the Spirit of Magma and Storm, and in addition I've added an additional effect within the Spirit Wall of Protection skill, specifically I've proposed to increase the duration of the effect for each spirit and a reflection effect for the spirit of magma since it's the fusion of the spirit of earth and fire. The proposed values are not at all unbalanced since in 3.0 there is a new PvP equipment. In addition, increasing the values of the magic boost that spirit armor provides to the spirit is mandatory since magic suppression will be introduced, so in this way it is perfectly balanced. Spirit wall protection will be slightly for the spirit of magma since the tempest's spirit has 4 effects, the spirit of magma will also have 4.