Slot Stigma

  • With the thread I open, I propose to insert an additional stigma slot in subsequent patches so that we have 12 in total.

    A lot may think it's similar to retail, but at least it's a lot more versatile given the hefty amount of stigma added with this version of Aion.

  • I disagree. It would kill build variety.

    Aion is already very weak on the customization end of character building, and putting in more diverse stigmas helps players to find a build that suits their playstyles.

    Having enough slots because you just want everything at the same time turns everyone into the same robot with the same soulless cookie cutter playstyle within the same meta.

    Trust me, I would love to be on my Magic Boost build all day and get all the utility from the other stigmas, but I don't think that's fun.

    Edited once, last by Auxi ().

  • I disagree. It would kill build variety.

    Aion is already very weak on the customization end of character building, and putting in more diverse stigmas helps players to find a build that suits their playstyles.

    Having enough slots because you just want everything at the same time turns everyone into the same robot with the same soulless cookie cutter playstyle within the same meta.

    Trust me, I would love to be on my Magic Boost build all day and get all the utility from the other stigmas, but I don't think that's fun.

    What you said is right, but it's only right if the slot that will be added is an advanced slot. It is necessary to specify this thing, the slots are currently 11 divided into 6 slots for basic stigma and then 5 advanced slots for the full branch. So what you say, in my opinion only happens if the added slot is the advanced one and therefore instead of 5 advanced slots they become 6, as in retail, but it doesn't happen if the added slot is the basic one and therefore from 6 basic slots to 7 basic slots.

    This argument can be more valid for magic classes since the support skills in the case of a sorcerer, for example, are all advanced stigma skills, such as elemental ward for example. For physical classes, things are a bit different. A typical example is the sin, whose support skills or at least most of them are basic stigma.

    But even in the case of the Sin, it still does not create problems, that is, an extra base stigma does not destroy the characterization, because for example a sin in magic boost branch does not acquire sensory boost by inserting an extra slot for basic stigma, so you still maintain a certain characterization of the characters, similarly for common constructions you avoid having advanced stigma skills.

    Edited once, last by LightSM ().

  • There's no need to argue about what's better or worse here anyway, NCS will never listen to feedback from players outside of Korea and GF do not have the power to code anything like this.

  • Solid argument, I agree.